Is EU5 Going To Be TOO COMPLICATED?

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In this video titled Is EU5 Going To Be TOO COMPLICATED? I discuss the latest Dev Diaries posted on the PDX forums titled Tinto Talks and Tinto Maps about the upcoming Paradox Interactive Project Caesar, that by now we all know is about Europa Universalis: V. In this video we take an in depth look at the population system and the first look at the maps of Anatolia

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#europauniversalis4 #eu4 #eu5

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What do you think about everything we talked about today?

TheRedHawk
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Hope it can be good but feel like what made EU4 great is that while complex it still had an "arcade" feeling to it, could micro as much as you wanted or just chill & paint maps.

MuppetLord
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I was so disapointed with how 'streamlined' CK3 and Vicky 3 were. this absolutely does look more dense, but honestly that's what I want. I personally play grand strategy games for my autistic spreadsheet game with map painting. the main thing I want is a lot of this to be viably automated, because I've seen how the AI manages shit in other paradox games, it's beyond braindead. if you're going to make shit complex, you need to let newer players automate parts of this while they focus on learning key mechanics one by one

theendoftheworldhasbeenqui
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Given how casual and easy Vic3&Ck3 were, i'd be surpised. gotta get those console sales.

Wololo
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I don't think it will be too complicated, EU4 after ten years is stacked with mechanics, that's hard to beat. But I do think that it will offer too many mechanics you just don't care about. Every province having 30 micro-pops, every building needing stuff - all that sounds fun when you're tiny, but it will be a nuisance you're just ignoring after a couple of games.

molodezhnaja
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It's just feels good everytime you upload a video about eu5

Saf.aep
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@3:00 I had mentioned this on a previous episode were you talked about pops, and it is looking very reminiscent of the layout for Empire : Total War (minus the peasant/noble bit). And it was very easy to manage, I don't foresee this being any more difficult aside from maybe having to juggle/handle events. I remember in that game too characters that had a certain faith would automatically spread it in the area they were in, so if that carries over too that would be swell

MrBattlecharge
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The pops and micromanagement stuff has me a bit concerned as things like that keep me away from games like Victoria 2. I know realism is something people have heated discussions over in games like this, but I wonder when too much realism just becomes... not fun and a chore lol But the changes to cultures/different religions has me excited, especially stuff like Norse religion having a presence or Syriac. I am hoping that Egypt gets more Coptic options or events/flavoring. Definitely looking forward to the Russia video!

TumblingKoala
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Vic 2-like pops, CK-like characters and the rest of EUIV mechanics and setting, this game is shaping up to be a dream come true

zecaledon
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As a Victoria 2 enthousiast: why wasn’t Victoria 3 like this?

schretlenaugustijn
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Hi hope the people reading this has a good day

DekuTheDestroyer
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It will.
It's a Lidl version of Meiou, where, for simplicity sake, production was bundled in super categories. Doing such micro-intensive management is just annoying and will break the game. Exactly like in Vic3, they remove the actual interesting part of the game for a very basic excel simulator.

blueeurope
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I love the spreadsheets please give me more, glad that they arent going the vic3 UI route

guipinto
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It rather reminds me an updated version of Imperator Rome. The Mechanics are very similar indeed.

kunzal
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a grand strategy game should be complicated unlike vic 3 and ck3

TheGamingNot
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It took me a while to get why you dislike pops, but then it clicked while I was playing Imperator. Pops are like babies that constantly cry.

kevdog
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The reason they're still calling it Project Caesar because I don't think the game itself is actually going to be called "Europa Universalis".
PDX is probably going to try to rebrand the game as something else since the current political climate tends to see that kind of name as "Eurocentric" despite it being very apt for that period in history.

I do hope I'm wrong though, and it is just speculation.

frogge
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Paradox is triyng to solve that late game boringness. The devs are triyng to make a game that is playable in 2x time, not 5x. with a lot of thinking before acting. It may works, but, they may create a too complicated game. I don't want an excel Spreadsheet to play. I want a game to realx and enjoy. I have plenty of Spreadsheet in my work to have that in my free time... I don't know, but I expect that they can balance that situation.

emanuelgaluk
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Im excited for this game its shaping up to be everything i wanted eu4 to be and everything i tried to pretend it was

EIbows
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Absolutely looking way too much like Vicy 2/3 for my taste. I've seen enough to already know I'll be sticking to EU4. If I wanted to micro everything I'd play Vicky 3. I play EU4 to chill and paint the map.

ThePostman
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