Attackers SUCKS? The Real Mech Arena Meta!

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In this video, we delve deep into the realm of Mech Arena to discover why heavy damage-dealing mechs may not be as efficient as they seem. Explore how the balance of weapon damage and mech health, mobility, survival skills, and the value of additional effects make a significant difference in the battlefield. Are you spending your resources on the wrong mechs? Find out why high-damage attackers like Onyx, Gatecrasher, and Scorpius might not be as impactful as you think!

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🔥 Mech & Weapon Combinations in this video:

Scorpius and Javelin Rack 16
Redox and Railgun 16
Onyx and Voltaic RPG 16
Arachnos and Disc Launcher 16
Gatecrasher and EM Rifle 16

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Your fact about attackers is actually true. . If gate crasher has stasis effect with his iron pod ability it will make him good. For onyx target locked missile rack can definitely earn them the legendary title. Maybe the developers consider this suggestion

sudhanrajalingam
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Onyx's damage ability I think is the best in the game because of the amount of damage it deals up front, the distance range it has, and its relative fast recharge without counting area damage.

But maybe adding a push effect to the enemy would improve the ability, since that way you could manage to get enemies out of a hiding place, although not all of them.

zamijcastel
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The saddest truth is that this game has so much potential but its designed like a quick money grab. They could remove tiers and buff all the mechs into equal status, but they’re afraid no one will buy new ones. Same with the weapons. If RG were 5 shot, they’d equal EM and it wouldn’t be considered one OP weapon. They ignore simple design details because their only priority is to earn money.

WatchSicarioWin
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I thought its the speed. Arachnos is now a support mech actually. Gatecrasher also seemed kinda weird to me specially when you were using it with voltaic rpg idk why. Scorpios is like a puzzle, you need to know the right piece that fits it. Love ur vids as well.

redenmarcastaneda
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Scorpius was apparently made just against rising star under the name Bastion. I mean who doesn't want to get basically free damage against most durable tank. His shield does not protect him from above or beneath

Its_me_Stolas
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I really agree with your opinion. I'm at around full Rank IV right now, and the only Attacker I actually use is Panther. The rest are just too bad. I'm waiting for the Mech Hub to get Stalker since I think it's good to be a sniper with EM Rifle. The rest that I'm using now are Tanks (Bastion and Ares) and Supports (Orion and Zephyr)

jokeathrowaway
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Hold up wait a minute. Arachnos is now a heavy class support. They decided that instead of addressing a problem of him being hot GARBAGE, it would be better to finally make him a support... With no changes. What a shame. Anyways, there is only one problem with assault mechs. And that is their abundance. There is way to many of them. They can and should pack a punch while having breaching abilities or some sort of utility (like every non-lengedary mech and maybe Stalker who possesses more of an offensive ability whole being at 70% + hp), but the weapons they can carry around and the hp deficit makes quite the chunck of the player base to say :" *sigh* another assault mech. Of course, why not. Just great" or something similar. I am pretty sure a lot of us came for a dynamic tactical 5v5 mech fights, and not for "just another 5 minutes of getting blown to bits by an attacker with op heavy weapons" game.

Its_me_Stolas
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Great vid! Id love to see some better effects from attackers. I like Stalker since he self heals and increases damage, but the legendaries are lacking.

pheonixking
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Javelin arrays sound, em's laser sight, Disks explding radius, ion pod Gameplay was so cool!

YourAstrophysicistV
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in addition I know ALL WEAPONS AND MECH by heart! I know the game by heart in celebration. and also ! there are three new MAPS which have been released (...)

gabrielguimbretiere
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Tengu used to be Mayer’s favorite mech?!?!😱🔥
I gotta admit, tengu is, by far, my favorite mech even above panther, guardian, killshot, stalker, and zephyr.

KingRumbleJrYT
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All I need is just EM 16 for my Panther, I have Stalker on 6 stars, I have Bastion ready to be 4 stars, I have Surge on Rank 6 Level 6, I have a 5 star Panther, also 4 star Killshot, Rank 6 Level 6 Carbine 12s, Rank 6 Disc Launcher 12s, Graviton Beam 16 is on 3 stars but I'll keep it as a back up, not for meta, Missile Rack 12 on 3 star, just useless, Voltaic RPG 14, useless, Rocket Mortar 12 on 3 stars, actually will go with Killshot and Boar, that's my arsenal that I could remember, of yeah I have Arc Torrent 12s on 6 stars as well, for my Surge when maxed with Myna, Carbines will go with Bastion with Major (I need to buy Major though, I have Neymar Jr. Pilot maxed holding up currently) and Discs will be on Stalker with Stefania (also need to grind for, have MVP Neymar Jr. Pilot maxed, really doing great but will need more damage to maje stalker more deadly with Discs in meta)

lordkiwiz
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Tengu, the mech with enough hp to dwarf epic grade Killshot. Redeemer and legendary scout mechs are the only ones who outclass him and Redeemer needs such hp to use his ability at least couple times. And here is a problem with Hidezo. Since he is rare, giving him more hp would place Killshot in a predicament, since he has only a dash that deals heavy damage and more energy, but our jumping boi has in is, practically the same amount of damage and applies stasis effect on his target. Not to mention him being the best backstabber. Switching their rarity grades would be strange at this point and Hidezo already costs a chunk to upgrade. With his rarity growth it will be even harder to get

Its_me_Stolas
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Gatecrasher has been a bitter disappointment. I'm trying to salvage it, but what garbage.
The ability needs to either be massively tweaked (increase projectile speed and aim, and increase damage across the board) OR redesigned (make it an area of effect weapon that creates a time-limited damage radius around the object the pod attaches to that damages over time, like Redox's ability)

brandonjackson
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hello mayer!!! I have a small question, what is the (title) of the music you use? ... in celebration, I need music, for something.

gabrielguimbretiere
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I agree, Gatecrasher should have more Aoe and Dps on his beam to help force people out of cover, Onyx maybe just needs a different Ability because making his ability strong enough to 1 tap most light / medium hp pool Mechs doesn't seem like a good idea. For Scorpius, it just seems like his ability is very very bad, so maybe if 16 energy weapons were better or onyx and gatecrasher had even better hp it would make them somewhat decent?
Idk what conclusion to take from this, but I agree that just dealing damage isn't that good.

sebastianreisinger
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The point of onyx/gate is to expose mechs in cover and give support while weopens in reload.

creckstorplayz
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I think if u where forced to make a hanger with one specialty I think scouts is the best.

susman
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Paragon : I run



My most upgraded mech is paragon
6 stars level 4

mydkarthikmecharena
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De los mechs pesados el mejor sería onyx ya que al ser un atacante y al tener la habilidad del cohete no es un mech para ir al frente sino es obligatorio cubrirse por qué sino te lo destruyen rápido funciona mas como apoyo y se puede hacer bajas ese mech por sus mecánicas y estadísticas es de supervivencia por qué si no lo destrozan es obligatorio cubrirse

Solo es mi opinión ya que lo tengo en el hangar

Saludos

Rptor.