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How to Update Sliders with Signals In Godot Using TextureProgress Nodes in 2D

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Going over how to update a value of a TextureProgress node with a variable from another Scene. Starts off with a basic project with the gameplay working. We are implementing the UI in this video.
Github:
Timestamps:
0:00 - Project Overview
2:00 - TextureProgress Setup
3:42 - Events Bus Singleton
4:44 - Connecting the Signal to the TextureProgress
6:22 - Emitting the Signal to Update TextureProgress
Github:
Timestamps:
0:00 - Project Overview
2:00 - TextureProgress Setup
3:42 - Events Bus Singleton
4:44 - Connecting the Signal to the TextureProgress
6:22 - Emitting the Signal to Update TextureProgress
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