this tiny bug almost RUINED my precision platformer | BUMBI devlog

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Bringing another devlog about my indie game called Bumbi! Making games is hard, but making a game with slopes and corners is even harder :c Fun Fact all of the background music is acapella and are soundtracks in the game!

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Making a platformer is easy! Making a good platformer is the Dark Souls of programming!

PatrikBergsten
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I love how you point out every problem and give the solution to it but the real solution you give is just always GET GUD lol

thegooseshow
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Oh gosh i feel your pain so badly. Collisions in GM are ROUGH.

Thank you for sharing your process and can't wait for the full release!

foxhollowgames
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Got featured in this video 😎 ty!

Playing bumbi has been a lot of fun, and watching it receive all these great updates has been awesome.

Please wishlist BUMBI! it'll be worth it, I promise!

Gbtx
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daamn i was just thinking about your channel and you randomly popped up

harishsanjay
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I haven't seen your other devlogs, but Bumbi (Or the main character, I don't know if they're named Bumbi) is adorable. Just a cute lil' guy.

E_Fig
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Have you considered using a circular collider instead of lines? Also, think about using two of them: one for jumping, larger than the character, and another for enemies, smaller than the character. This should eliminate any feeling of unfairness in the platformer. Good luck with your game!

rickloyd
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Good luck with it! Watching with interest :)

moneypits
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Is there a reason not to do radial detection? Oh maybe it's different in GM... hmm.

dibaterman
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fixing 1 thing breaks 10 other things sounds about right

Incognian
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You need to add an option that gives the player character constantly flailing arms for shits and giggles when running around 😆.
Bonus points if they get stuck on obstacles, get shredded, and then regrow back.

KotCR
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Been watching a lot of your videos as of late and gotta say i'm learning a lot and having a lot of fun working on projects of my own. Keep up the good work. +1 sub, +1 wishlist

aussiescorner
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It bothers me how there's always a gap between the player's feet and the ground. Maybe it's not as bothersome when actually playing the game? But here it looks off.

plasticflower
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Platformer hard to make.

Guess we have to git gud.

Wishlist Bumbi.

CrossCoderDev
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We need to find a way to get Dashie to play this. Also I know how you feel when you try to fix one thing and breaks all everything else. 😅 2:54 ❤

AllOfTheAbove
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i wishlisted because of the song at the end

rodrigoalves
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It looks cool (and stressful lol). I hope everything goes well with your game, I tried to get into the game dev field but unfortunately in my country making a living from games is still a reality for very few. In the future, if everything goes well, I will try again.

lordfrazao
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There's a reason most modern platformers have abandoned the "shoot a ray out" method of collision detection, and now you know it :) Unfortunately GM collisions can be notoriously difficult to get working good outside simple conditions.

DreadKyller
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Omg samyami really wanna play that game it looks awesome don't listen to the ppl who say it's bad I've always wanted to become a game dev that's why I watch ur inspiring videos but I don't have a computer only an Ipad and a phone so yeah🎉🎉🎉

SAMJEET
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i think it would be better you use place_meeting(x+value, y+value, obj) to check for collisions. (value is optional)

nottheimpostor