Debugging Unity Crashes & Errors - The Easy Way

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Bug tracking, finger printing errors so you don't get the exact same error popping up a million times a minute, workflow integration with a bunch of other product AAAAND it's basically free for development letting you get a handle of the thing while you're making small scale games. Wow, thanks a lot for the video Jason! I'm definitely putting this in my next Unity project! :D

Arguendale
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you have no idea how much I love this channel

shibuyajin_music
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Jason's background is getting out of hand, ngl.

AuctorisMors
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Why do I feel like this may have been the most important video I'll see all year? Thanks Jason!

brian_mayberry
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Wow that's a really sick tool (Backtrace). I've always wondered about how to log and track post-deployment errors and this looks like a pretty dang good way. Thanks a lot for showing this!

clamum
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That is a very good advice. Thank you, Jason! Backtrace was a saving grace for me to catch and identify bug that wrecked my build, but was hiding when I lauched my game in Unity Play Mode.

kachigar
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Dude this is golden let me see the pricing looks very good product

So free for solo devs very nice I like it

shirosurfer
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Okay, that's exactly what I was looking for. Thanks Jason for yet again a perfect solution.

aliengarden
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Is this a sponsored video? Serious question, but this tool does look good. Thanks for showing it off!

MrSubZer
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What a great tool. Thanks for sharing... Anything to make life easier...

rbanister
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Great video Backtrace will make things much easy for developers

supertenchoo
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there is no option to download unity-package from UPM, and the manual installation is not showing the Backtrace in package manager... any idea why?

nipundavid
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Just installed Backtrace because of you. It's great but their support is non existent waiting days for a reply on a simple presale question.

hodlgang
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Pretty cool! Definitely good for catching crashes/exceptions and such. Some bugs won't always be of that sort though.

TropicalMelonMan
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Hello Sr. Thank you for sharing all this info with us. I have a project idea that I think it will be a hit. Im currently working on it and sure your videos are helping me alot. So thanks again

flyingroads
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This is amazing! It helped me finding a huge bug on my app...it didn't make any sense at first.
I had a bunch of users with a problem, any other user no problems and thanks to BackTrace I found that I was Parsing and INT without the
No actual crash on the app but Backtrace caught it and I've fixed it.

alessandromondaini
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This does seem like quite a neat system! However can it actually handle full crashes of the game? Like when Unity does not only show a catchable error but it's due to something within the engine that even crashes the editor (with the famous "send bug report to Unity" window popping up.
This does occur sometimes and they are kinda the type of bugs that are more likely to be hardware-dependent from my experience, than your own C# code itself.
I believe Unity doesn't execute any objects code in that case anymore and that might be a problem for Backtrace.

MiTheMer
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Awesome! This really saved me! Thanks a lot Jason!❤

simonschmid
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Nice tool and a nice tutorial. Thanks for that that helped me a lot.

mariokartgameplay
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Has anyone had any success using this with their Meta Quest 2? Backtrace works great for me in the Unity Editor, but I need to catch crashes and bug logs when users are on the headset device. Right now it's only reporting Unity Editor logs...

GameRevenant