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Statics: Using Double Projection method to break a 3D vector into xyz components
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Walks you through how to break a 3D vector down into it's x,y, and z comp using the "Double Projection" method.
Make sure at the end, you manually put the correct signs on your components. In this case, I forgot that the y component is pointing in the negative y direction, and thus should be a negative "j-hat" component
Note that the equation "A=..." is the general equation for double projection. Do not associate it with the example problem above it
Make sure at the end, you manually put the correct signs on your components. In this case, I forgot that the y component is pointing in the negative y direction, and thus should be a negative "j-hat" component
Note that the equation "A=..." is the general equation for double projection. Do not associate it with the example problem above it
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