Blender Rigify Error [SOLVED]: Cannot connect chain - bone position is disjoint.

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Rigify is full of surprises and hard-to-understand errors. One of the most common ones is "Cannot connect chain - bone position is disjoint."
In this video you'll learn the course for this error and how to solve it.

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You are a true lifesaver bro. Thanks. This was a very annoying problem for me. I created a whole rig repeatedly but didn't know about this.

radhe
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for those where the bones are already connected and the same error occurs. i unchained spine003, moved it away from spine002 and then snapped it with vertex snapping together again. Basicly what he does in the middle of the video.Notice, not 4, 3 i did this with 3, 2 but had error on spine.004. and then it worked.

svens
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Thanks! Despite the fact that I have not yet encountered this problem, I made sure that the information on this channel is useful for almost all possible situations with rigify.

MrGravicaper
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Yeah had this error before, took ages to figure out what it was, now i just make sure to use the "C" circle select to select all connections on the bones I'm moving. Great that someone has fully documented this problem and I think the vertex snapping is a great solution cheers.

SureJungle
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THANK YOU. I figured out where I had gone wrong was in my attempt to add a bone to the neck, I accidentally used the "connected" option when parenting, which combines the orbs into two, which apparently bugs out the rig. Got it fixed now <3

NikkiBudders
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Thank you. You’re a life saver. I was close to giving up.

bme
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3:20 Just marking for the solution, thanks for the video! It solved my problem :)

GemGames
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Just watched this as I am rigging a wolf and spine 3 was giving the error(where the tail connects), appreciate it.

wareagle
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Thank you. The "Snap to Vertex" solution (eventually) worked for me.

CassidyListon
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I just deleted the bones that created the problem and extruded new bones. Worked.

kenzietownsend
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Thanks for this helpfull tutorial. I was struggling with this and kept repeating the seem misstake, rig after rig.

hennyheartily
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It helped me so much. This problem made me lost 45 minutes more :( This is a Blender program bug?

muhammedbaykul
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fixed my issues right away! Thanks mang!

efrainprimero
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This was driving me nuts. Thank you so much!

destructyo
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THANK YOU. Vertex snapping worked for me.

stardusty
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me salvaste la vida como no tienes ni ideaaa, gracias por existir

pedrisdash
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Thank you! This saved me a lot of bother.

HammerdownProtocol
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Спасибо. Это решило проблему. долгих лет жизни тебе добрый человек!

syvorovilia
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Oh, many thanks to you my man, you saved my day!

TigerWang
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Thanks u saved my 3D model's life !!!!

daryaprimak