MASTERS is EASY with These 10 INSANE Brawlers in Ranked

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Absolutely needed this, thank you Milkman!

RealWinnerBS
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The list is:

Piper (Best Choice)
Colt
Brock
Rico
Melody
Spike
Surge
Cordelious
Stu
Carl

FUSIONtec
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5:22
That has to be the coolest thing I’ve seen all day

OddlyFamiliarStranger
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I love using Lola, it has so much damage potential, the healing starpower is SUPER GOOD like you can literally put massive damage and heal yourself and mates at the same time, Improvise starpower can be use to be defensive + her HP is so underrated.
+ Im not talking about that quickfire modifier, she's literally the queen of it, infinite heal, massive damage combined to the reload gear thats insane.

ilyas
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Honestly, Spirit slap Gene can actually carry pretty well in bounty, especially in canal grande

Unwebonnn
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I aint getting no where near Masters because lack of mony and my "highly" "competent" teammates

eduardpeeterlemming
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Great video. I completely agree that Piper is an excellent choice in Ranked and as an 800 trophy Piper, you can make so many great plays with her in ladder as well. On a side note, Melodie and Angelo (which I'm surprised you didn't include) are way too good rn and I hope they get some decent nerfs in the near future. I also really hope that some of the weaker brawlers get some nice buffs as well. Here are my proposed balance changes. Please let me know what you think and feel free to share these if you liked them.

Angelo
Movement speed decreased from Very Fast to Fast
Empower Star Power healing decreased from 600 to 500 per second

Melodie
Health decreased from 4100 to 3900

Sandy
Hypercharge multiplier decreased from 60% to 50%
Hypercharge Super no longer silences enemies for 0.5 seconds

Piper
Auto Aimer Gadget no longer activates Snappy Sniping Star Power

Charlie
Spiders Gadget health decreased from 1400 to 1000
Cocoon health decreased from 4200 to 3800

Frank
Decreased attack delay time from 1.3 to 1.1 seconds
OR Increased main attack range from 6 to 6.67 tiles and Super range from 7 to 7.67 tiles
OR Frank can now move while attacking (similar to Ash)
The additional health from Frank’s Sponge Star Power increased from 1400 to 1700 health
Power Grab Star Power will now also give Frank a 10% movement speed boost on top of the damage boost upon defeating an enemy
Power Grab Star Power duration decreased from 12 to 10 seconds
Active Noise Canceling Gadget’s immunity to crowd control effects increased from 1.5 to 2.5 seconds
Health decreased from 7000 to 6300
Main attack damage decreased from 1240 to 1200
Super damage decreased from 1240 to 1200

Hank
Super charge rate from fully charged attack: 4 to 3.5 hits
Hank will now only be visible in bushes after his main attack is charged more than 50%
It’s Gonna Blow Star Power speed boost increased from 10% to 15% when Hank’s main attack is charged over 80%
Take Cover! Star Power damage reduction shield now lasts for an additional 2 seconds after Hank stops standing next to a wall
OR Take Cover! Star Power now activates when Hank is within 2 tiles of a wall instead of having to be right next to it

Chester
Hit needed to charge Super: 7 to 6 hits
Main attack damage increased from 640 to 670 per projectile
OR Reload speed decreased from 1.9 to 1.8 seconds
Jawbreaker Super damage increased from 200 to 500
OR Super projectile speed increased from 3000 to 3300
and stun duration increased from 1 to 1.5 seconds
Candy Beans Gadget healing increased from 420 to 448-560 and now scales with Power Levels

Penny
Health increased from 3200 to 3300
Main attack damage increased from 980 to 1020

Gus
Main attack damage increased from 1000 to 1040
Healing from spirits increased from 800 to 900
Gus’s spirits will now drop as soon as they reach max distance or hit a wall
Gus now takes 4 hits to fill his spirit bar instead of 3
Kooky Popper Gadget now stuns enemies for 0.5 seconds

Barley
Super projectile speed increased from 1504 to 1700

Ash
The amount of damage taken needed to charge Ash’s full rage bar reduced from 125% to 100% of his total health

Janet
Main attack damage increased from 980 to 1020
Reload speed increased from 1.5 to 1.4 seconds

Shelly
Health increased from 3700 to 3900
Increased Hypercharge multiplier from 30% to 35%

Surge
Super charge rate is now based on Stage level:
Base Stage: 2 hits
Stage 1: 3 hits
Stage 2: 4 hits
Stage 3: 5 hits
Increased base movement speed from 650 to 700 (Slightly below Normal)
Surge’s To the Max! Star Power reworked from making his main attack split when hitting walls to making his main attack split no matter what every 5 seconds

Doug
Gained the Tank trait - charges Super from damage taken
OR Gained the Buzz trait - charges Super from staying near enemies
Main attack healing increased from 600 to 720

Grom
Health increased from 2800 to 3000
Hits needed to charge Super: 6 to 5 hits

Bull
Speed while Super is active increased from 1800 to 2400
Increased Hypercharge multiplier from 35% to 40%

Maisie
Slightly increased Super recharge rate
(It will now take Maisie only 1 ammo to fully recharge her Super is she hits two enemies with it)
Pinpoint Precision Star Power now makes her main attack deal up to 25% extra damage at max distance, based on distance traveled
OR Pinpoint Precision Star Power reworked to Faster Fuel: Pressure rocket now travels at a 10% faster projectile speed

Crow
Health increased from 2400 to 2600

Lou
Hits needed to charge Super: 8 to 7 hits
Main attack damage increased from 440 to 460 per projectile
Hypercharge multiplier decreased from 40% to 35%

Tara
Reload speed increased from 2 to 1.9 seconds
Black Portal Star Power health increased from 3000 to 4000
and damage increased from 800 to 1000
Healing Shade health increased from 2400 to 3000
and healing increased from 400 to 500

furiousflames
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As carl main i always carry bad randoms with carl, i think he is pretty underrated but very skill to play. Few weeks ago i hit legendary and i carried randoms with carl and buster( buster has a lot of carry potential too)

KellysBs
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Me and my mate were pushing his Sandy r31 yesterday and I didn’t realize you were on our team with Colt, so hype to see me in your vid

mini_jeb
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MASTERS is EASY w̶i̶t̶h̶ ̶T̶h̶e̶s̶e̶ ̶1̶0̶ ̶I̶N̶S̶A̶N̶E̶ ̶B̶r̶a̶w̶l̶e̶r̶s̶ ̶i̶n̶ ̶R̶a̶n̶k̶e̶d̶. Fixed the title for you 👍

pasword
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another thing in rico's favor: people suck at playing against him. You can absolutely steamroll some players even up to masters because they just don't understand his threat bubble and when they can and can't push into him

jcjprdf
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hot take: buster is low S tier with current map rotation/ modifiers

wojak_b-r
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I feel like every week theres a new top 10 brawlers list 💀

kaiserwave
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If you have a decent matchup with Bo (and that is pretty often because he's pretty versatile) you can have a lot of pop-off moments and absolutely carry i think

brunowm-py
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The fact that Charlie is STILL a carry brawler is insane, Mico is good as a last pick and nobody bans him (Not the bad randoms at least), Buster is pretty good too, like you still need some help from your team but you can carry, Nita is hard carry on the right map because you can pinch with the bear all by yourself (I dont have the HC but i use Nita on grassy maps, works pretty well)

And remember to always ban Angelo in the open maps, once i forgot and got deleted so hard bc my randoms banned Edgar and Dynamike on Rustic Arcade instead of idk some other brawler...

Luzzio
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List Of All The Brawlers!
Piper
Colt
Brock
Rico
MELODIE
Spike
Surge
Cordelius
Stu
Carl

Axl_bs
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Unpopular opinion, usually enemies don’t know how to counter Mico, so underrated

andrea.medici
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Hey spen that s me and my friend at 3:47 thx for the Free trophies ❤

Vlad-dcbk
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Right now i'm at legends 1, I have 8 brawlers at level 11 (Piper, collete, meg, rico, lawrie & larrie, sandy, bibi and jessie) is it viable to get to masters or do i need more brawlers?

barddz
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I'm gonna have to put angelo up here, hes very fast, can walk over water, deals insane damage up close and far away which makes it super easy for any aggressive teammates to follow up on and get an easy kill, and full charge shots with his super straight up kills most squishies. The only real downsides to this character is that he easily chokes in clutch scenarios so you have to make sure you're landing those money shots early to mid game and can get pressured easily if the enemy can shrug off at least one full charge shot.

powahbomb
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