Sonic Forces - What Happened?

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Music List:
Sonic Forces - Fist Bump (Instrumental)
Sonic Mania - Comfort Zone (Main Menu)
Sonic Lost World - Sugar Lane
Sonic Forces - Ghost Town
Sonic Mania - Studiopolis Zone Act 1
Sonic Adventure 2 - Chasing Drive (Kart)
Sonic Forces - Chemical Plant
Sonic the Hedgehog - Starlight Zone
Sonic Mania - Blossom Haze (Press Garden Zone Act 2)
Sonic Forces - Aqua Road

#mattmcmuscles #whathappened #sonicforces
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“Our aim is to please the entire Sonic fanbase.” That’s the problem. The fanbase is split, you’re better off keeping the Mania team for the Classic feel and have your own team work on the new stuff, thus covering more of your bases without compromising the main games.

Altar
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love the self awareness of Aaron Webber with his line of: ""we're going in hard and fast" is gonna be the most used out of context line"

NieR.Friend
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Oh man, I can't believe you didn't mention the Super Sonic fiasco where Super Sonic was originally meant to be paid DLC. That was a doozey

Triple-Q
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Aaron Webber’s script commentary was amazing. I’m used to the people working on games being super out of touch but this guy seems to get it.

Alex-gxmq
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Hearing Aaron Webber's comments regarding the story is honestly one of the most cathartic things I have ever heard, not only because it confirms the problems with the story but it simply shows how much Aaron cares for the Sonic franchise and wants whats better for it. He's honestly one of the things Sega needs especially now more than ever.

bbumbs
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I know a lot of people are already pointing this out in the comments, but...
"We aim to please the entire Sonic fanbase" is *such* a fantastically wrong-headed sentence, I love it. Like, how do you think that's feasible in any world? The Sonic fanbase is as cohesive as broken glass, and about as painful to interact with.

masonwhite
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I can’t believe Sonic Forces is 5 years old
Time flies by

SaturnSZN
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“We wanted to make a game for everybody” is always a red flag for a game.

EricGamer
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"please the entire sonic fanbase"

well THAT explains a lot.

corel
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So what I learned from this video:

- Aaron Webber tried to save the story, but SEGA didn't listen to him enough.
- Sonic Forces needed more time and it just didn't get it.
- This all sounds very familiar.

I really hope SEGA gets it right with Frontier/Rangers. They had their chance for a free "Win" with Sonic Colors Ultimate, but they bungled that too. So not holding my breath.

Sonickeyblade
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"We're going in hard and fast"

-Knuckles before sending an entire army to die on a plan he made it in a minute and half.




Also that's what she said

danilog
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It really sounds like the guys at Sonic Team are too focused having widespread appeal and not just making an enjoyable experience. Aaron's comments focus on having continuity and cutting out stereotypically bad scenarios, but the heads seem to want to focus on having the playable characters be big heroes and everyone else to be desperately in need of them.

abbymems
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To be fair, "we're going in hard and fast" doesn't seem nearly as infamous and quoted as Knuckle's iconic "None of this is good, vector. That's why it's called war."

noname
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They need to give Aaron more control over sonic games because he clearly has an awareness of what would work for a sonic story that people might like again a lot

michikip
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I find it a problem with developers on ANY franchise when it comes to audience. If a game focuses on one audience, there is a chance that the game would have a smooth development and succeed. But when a game focuses on multiple audiences, the game gets lost in development and you end up getting a middle of the road game.

A big example is Resident Evil 6

captainseg
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I always referred to Forces as 'Good ideas, bad execution'

The whole plot of Eggman actually winning for once and you have to take the world back sounds kickass. It was just don't poorly.

Inferno
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Hoping you’ll cover Jump Force before that game gets delisted. Was actually looking forward to that one before seeing the reviews:(

montague
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I met Aaron Webber once at pax, he was demoing sonic forces and you could hear the despair in his voice as he tried to explain decisions made about the game. He's a true fan though. He did a trivia contest afterward making up questions on the fly and the man knows sonic better than anybody.

HeirofRage
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Aaron is the type of Q&A tester most developers need. Most of his critique was on-point, dude didn't miss

TheHuskyK
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I’m honestly glad Sonic Team has decided to take more time between “Sonic” titles moving forward, as that will hopefully create better games from a technical and story standpoint, and a potentially better experience for the development team.

As for games to cover on “What Happened”, I think “Metroid Dread” should be covered. Not because it’s bad, it is literally one of my favourite games of this year, but because of its long, rumour-fuelling history, the extensive gap between it and “Fusion”, and the unfortunately shitty news that has been coming out regarding how MercurySteam’s team was treated by their upper management during the game’s development.

Harukurochan