The Hardest Mario Levels Of All Time

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Get ready for the absolute hardest levels in Mario history.

List
00:00 World C-3 - Super Mario Bros.: The Lost Levels
01:12 Pachinko - Super Mario Sunshine
02:50 World 9-7 - New Super Mario Bros. Wii
04:13 The Perfect Run - Super Mario Galaxy 2
09:09 Special 8-Crown - Super Mario 3D Land
13:02 Impossible Pack - New Super Mario Bros. 2
17:58 Don't Touch Anything - New Super Mario Bros. U
19:28 Champion's Road - Super Mario 3D World
24:35 Darker Side - Super Mario Odyssey
34:25 Badge Marathon - Super Mario Bros. Wonder

1080p 60fps gameplay recorded and edited by Nintendo Unity.
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Whoever decided that the Badge Marathon should end it off with the Invisibility Badge is truly sadistic.

alvaroperez
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The fact that you need to beat Champion Road FIVE TIMES with each playable character once for 100% is unbelievable.

NathanTheGameGuy
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Whoever played the badge marathon in this video is an absolute GOD, I started with max lives and had TWO left when I finished, this prodigy beat it in five minutes without even taking damage AND got the three 10 purples! Props dude 🎉

steelcrocodile
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Always thought it was pretty cool in Odyssey that the first thing you take over with Cappy, the frog, is the last thing you use Cappy on in Darker Side. Love that game.

WeekendShogun
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As someone who did it ALL for the Galaxy games, the Perfect run was an insane challenge to do. Truly the best way to end the Wii era of Mario (not Wii U)

drsalt
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Honestly, I’m most impressed that you hit every red coin first try on that cursed Mario Sunshine pinball level. The control on that level is so awful

paytonhansen
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I love how in the New Super Mario Bros U "Don't. Touch. Anything." challenge, whenever you stop, Mario looks directly at the screen, as if he's asking "You seeing this sh*t???"

MCDexpo
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10:03 Forever trapped, his only use is to be stepped on by Mario

TheFurry
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I'd include that Lily Pad level in Sunshine as well, since:

- You need Yoshi to get rid of the Juice Generator that's on the pipe, but it's on an island that Yoshi can't reach by jumping or swimming to (since he "dissolves" in water)
- You have to ride a series of boats to get over there and make sure that Yoshi doesn't go hungry on the way there.
- The level itself requires Mario to collect 8 red coins, while controlling a lily pad that is floating on toxic water. Mario will instantly be killed by touching the water.
- The lily pad will dissolve if you're not fast enough, so you're on a bit of a time limit
- The pipe at the end of the level will take you back out to Isle Delfino, where you have to do the whole thing with Yoshi. THE WHOLE THING about bringing him back to the island and destroying the Generator with his juice.
- If you miss JUST ONE COIN, it's faster to just lose a life and respawn. You can't afford to miss any coins, because of how long the lily pad lasts for. Not only that, but FLUDD might run out of water, since you use it to control the lily pad, and it's kind of janky. It's not as bad as the boat in Corona Mountain, but It's VERY close in quality.

Everyone and their uncle talks about the Pachinko level, but I've personally never had much issues with this level. Maybe I've been lucky with not dealing with the glitches that this level has, since I have seen how glitchy this level can get. Plus, it's FAR easier to get to, since you just have to ride one of the boats under an archway, and have Mario jump up into the secret level.

supaanimegal
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You can actually skip a big chunk of the Darker Side dungeon. If you shake the controller a lot during the Glydon part, you can fly straight to the Bowser painting

sirpeepsalot
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2:50
"Good luck getting all Star Coins in one run of this level"
**gets all Star Coins in one run of this level**

Operational
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It's actually quite refreshing to see nintendo do difficult levels (the fair kind lol) in these mario games, the level of polish they show & expertise of level design shows that they *could* make some truly vile levels, but they want mario to have very accessible level design for both casual play & speedrunning, which leads to a lot of player expression & varying skill ceilings.

NOTE: Shoutouts to Poochy Ain't Stupid, Kamek's Revenge, Endless World Of Yoshis, & SMB3's world 7 first airship level.

RhyTitanGamer
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Darker Side is only difficult if you play it like an old Mario game, where you rush the ending. If you play it like Odyssey, by checking every nook and cranny, experimenting, the works, you have a better time. The corners are always full of coins to top you up to max, and the Sphinx even gives you a full restore halfway. Your mind is your opponent on the Darker Side.

GrubbusHubbus
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Champions road is a nightmare. After completing it 5 times on the Wii U, I began to dread the fact that I would have to complete it 5 times again, which is 10 TIMES, on the Switch.
It’s a good thing the infinite lives glitch exists …~

so_far_yt
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Also note for C3 that you have to beat the whole game 8 times to unlock it. Unless ur playing the SMAS SNES port like shown in the video, in which case you only need to reach world 9

DittoGTI
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These final levels have this jolly happy music while the final section of the perfect run told me it was time to lock in

Tekworldz
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mario games are easy
Nintendo: and i take that personaly

cinder
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-4:22 Does a perfect run one one of the hardest Mario levels ever

-9:01 misses the star

Bozel
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Not a single level of Super Mario Wonder can even compare to the Champion Road, that level is insane and amazing, I am proud to have completed that level 5 times AND completed that game at 100%.

frankgrimito
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Might as well count the entirety of The Lost Levels since not only do you have to complete the main game (which is already a kaizo game on its own) without using warps to unlock World 9, AND beat it again with the same criteria 8 DIFFERENT TIMES to unlock worlds A - D (each with their own difficult levels), just to get the “true” ending.

loujr.
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