Texture paint the easy way in Blender

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Tired of UV unwrapping, saving your texture painted images, and the annoying setup it requires? Forget it all and use vertex painting for a quick way to add grunge, burn marks, color, and masking!
Here's how to do it with just a few click!

My Star Wars ship kitbash

14 Scifi engines with procedural animated thrust

41 Awesome procedural materials

Star Wars greebles and detail pieces
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cool short but the title is misleading tho, that's actually Vertex painting and NOT Texture painting, as you would actually need UVs for that and not for Vertex painting cuz .. it's using vertex coords 😉

allpixelsstudio
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That's a cool way to sidestep the UV repeating patterns too. Like a big grassy field tiled and repeating and you try to paint a stone path.

jamesriley
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So I finally figured it out. In order to create nodes you have to go to the shadings tab and the node menu is right there.

LeoCoyote
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actually a good strat to custom AO in some situations, since AO sometimes increases a lot render time

tiagopesce
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I cant even figure out how to make things one colour in blender and render it... Done it one time and forgot how...

dreiback
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A few notes of things that are completely unmentioned.

1. You need to do this in the Material Node Graph. (Whatever colors you have assigned to the mesh)
2. This is literally just another method of painting.
3. This does not draw along vertices/edges. It will paint faces.

thehaloking
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How you will preserve that colors if done retopo and uv unwrapping later?

valtaoi
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Just use "dirty vertex color" option

Dhieen
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what's connected to input a of the mix color node?

sidekickrida
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Am new in blender and i meed some help, is there any way i could export my animation? When i do it suddenly crashes, i dont want to recreate it i tried many ways but it didnt helped me :( other projects heavier than this does perfectly ok +i have low end, so i think it is a dumb question. If you have any sort of solution let me know:)

arduinocoder
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But how do you export it in the end? To a texture for for example a game

nobeam
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Why use this instead of texture painting? For difficult uv unwraps?

itszedde
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Thank you for a tutorial without a G' Dam accent i'm sick of them imitating English!

geniuskennard
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how do u do that background black so u can see the lighting? i put the light but i cnat see how it is bcs its too light

Gab_.
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how will you save those colors?? suppose we painted using vertex colors and want to save it and use it after UV unwrapping? and in texturing?

valtaoi
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How do I keep the texture paint while at object mode
It always turns off

jeythegamer
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why not substance its very much more stable

a-track