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anbennar is probably my favourite eu4 mod I think you should check it out

Edited by RubyMissileLauncher

General mods I use:
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it's all ogre now
also drop some suggestions for countries to play as

Quarbit
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the Dwarovkron is a dwarven mechanic in which a Dwarven Nation needs to reforge the crown in-order to reform the Dwarven Empire by collecting all the gems and the crown itself and basically conquer the Serpentspine as well

joshuaward
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As the Mire Maw MT and event localization writer, I'm glad you enjoyed the flair. The Shrek-alikes are definitely a hard start, but once the ball gets rolling, it's so rewarding. Bonus points if you found the Smash Mouth All Star reference in their MT. :)

walkseva
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18:13
Dwarven advisor: “Your Gluttonness, we have recieved word that our military forces have become more efficient in their structure, with that we can reform our army, or our… navy? *silently* what idiot wrote this thing?”
Ogre king: “Nei-vee? Yes! That is really important, we should reform the Nei-vee! All our enemies shall tremble before our ferocious nei-vee!”
Dwarven advisor: “Sire do you even know what a navy is?”
Ogre king: “Of course I know what a nei-vee is! It is ehhh… creatur… *Dwarf shakes head* a… thing! A thing! …that goes ehhh”
Dwarven advisor: “A navy is a grouping of ships dedicated for military purposes”
Ogre king: “A groping of sheeps dethinkerated for meaterly pufferfishes! Of course I knew that!”
Dwarven advisor: “Sire, we don’t even have a navy”
Ogre king: “Why don’t we have a nei-vee? We have plenty of sheeps and pufferfishes! Go make a nei-vee!
Dwarven advisor: “No, not sheeps sire, ships, we don’t have ships. Do you know what a ship is?”
Ogre king: “Of course I know what a ship is! It is ehhh um ahh… ARE YOU TRYING TO MAKE ME LOOK STUPID, DWARF THING!?”
Dwarven advisor: “Uh, no, your Gluttonness!”
Ogre king: “I COMAND YOU TO GO MAKE A NEI-VEE OUT OF SHEEPS, OR I WILL EAT YOU!
Dwarven advisor: “Yes sire, right away…”

mrgopnik
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They wasn't disbanding their army btw, they was getting stackwiped by the natives in the serpentspine after retreating.

TheJimmy
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Hell yeah more Anbennar content! Some cool tags you might wanna try:

Corvuria: Cool vampires where you try to keep up the masquerade, their mission tree is massive but good.

Arg Ordstun: if you want more dank serpentspine action the diamond dwarves got a new mission tree last patch and it’s pretty fun. Your special merchant guild gives you some interesting benefits, events, and challenges.

The Jadd: If you want to play some mostly good guys the Jadd want to bring every race under their wing and live in harmony with everyone, as long as they convert. Nice run that probably won’t take a ton of sessions to reach a mid-length goal of uniting Bulwar.

Company of Duran Blueshield -> Dûr-Vazhatun: Scholarly dwarves with a big telescope they use to accidentally find horrors from beyond the stars, plus they actually have a reason to expand outside the serpentspine. Anbennar has so much lore, but this is straight up my favorite mission tree. I can’t believe they made eldritch horror work in a grand strategy mod but they did.

Nuzrech
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2:35 least difficult Serpentspine start.

calmkat
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Okay so little disclaimer: my only exposure to Anbennar has been through Quarbit videos and ten minutes glancing through the Wiki so this geology post is pretty scuffed, and also I'm creating my understanding of the geology of the world ENTIRELY based on the map and my understanding of real-world geology—because magic is unexplainable with science, I'm mostly ignoring the magic of the world, the mythology explaining how the world formed (for example, the Serpentine Mountains apparently formed from the corpse of a primordial dragon) and just generally most of the lore because I really can't be bothered going in much deeper than the names and general locations of the continents. Those minor details aside, let the geology happen before your eyes!

Most of the Serpentspine appears to have been created by a simultaneous or near-simultaenous triple collision between the western continent of Cannor with the southern continent of Sarhal, Cannor with the eastern continent of Haless and Sarhal with Haless; on a basic level, the area that our lord and cutie Quarbit is playing was created by the collision between Cannor and Haless, but I'll get a little more into that later.

The northernmost region of the area commonly referred to as Cannor is called Gerudia, which is split by the Giant's Grave Sea into the southern Alenic Reach and Alenic Frontier regions and the northern and eastern Dalr and Garudian Coast regions. For geology's sake I'm saying that, much like how in the real world Europe and Asia are generally considered separate continents in most contexts despite being one whole continent in actual geology, the southern half of Garudia is genuinely part of Cannor but while the northern half is generally considered part of it, *geologically* it's actually part of a subcontinent of Haless. It explains the coastal mountains along the northern coast of the Giant's Grave Sea, which to me look like a subduction zone range caused by the subduction of oceanic crust in the Giant's Grave Sea and would likely contain some volcanoes and be subject to occasional megathrust earthquakes—the biggest earthquakes that happen on Earth, the magnitude 9+ earthquakes like what you get in South America, Indonesia, Japan and Alaska, are all megathrust earthquakes, which happen along subduction zones. As another comparison between the real world and Halann (the world of Anbennar), I'm going to say that the northeastern branch of the Serpentine Mountains (the one to the east of Mire Maw, where Quarbit is playing) was created by a much more ancient collision between an ancient continent and the proto-Haless to form a proto-Serpentine range akin to the formation of the Ural Mountains by the collision between Laurasia and Kazakhstania to form one coherent continent that "fused" over time; effectively that ancient continent became basically a subcontinent of Haless with that branch of the Serpentine Mountains serving as a reminder that they were once separate, and like the Ural Mountains it didn't suffer post-orogenic extensional collapse subsequent to its formation so it remains a geographic boundary without being a current geological boundary (basically most other mountain ranges that formed in a similar period to the Ural Mountains, such as the Appalachians, the Caledonides and the Scandes, have since suffered some spreading and "collapsed" in a way, but the Urals haven't).

I hope you guys enjoyed this because it's chaotic and doesn't make a lot of sense but I had some fun writing this

Osariik
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My few suggestions for interesting countries/campaigns in Anbennar:
-Urviksten: Ruled by Ebonfrost dynasty which once reigned over half the Cannor continent but now controlling only a small coastline next to Frozenmaw
-Count's League: Last remnant of old Castanorian order existing in Escann, you can climb the steps to restoring first Castellyr, one of the Kingdoms which together made up Castanorian Empire, and then win Escani wars to form Castanor which has a really fun succesion mechanic
-Istralore: Old marshals of Damerian Republic, now they want to focus their revenge on Wex beacuse they destroyed their Emperor
-Dartaxâgerdim: Form first human empire in Bulwar in the entire history of Anbennar and lead your revenge on Elves who ruled with an iron fist over your fellow humans
-Nuugdan Tsarai: Basically Mongols, you start as a horde and then you slowly transition yourself to a self-sufficient Empire with a fun disaster
-Azkare: Last remnant of Elven rule in the entire Haless continent, you can create an interesting country with this MT giving a different approach to Elven rule.

aruik
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Each gem of the Dwarovkron plus the crown itself gives a small modifier to whoever controls it, if you can collect them all you can reforge the crown to combine all the modifiers into one and make them all stronger, and if you're a dwarf you gain the ability to reform Aul-Dwarov once you own 25 holds.

bmobmo
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Had you accepted the silver dwarf culture, you would have gotte nthem coexisting instantly, and probobly even integrated. Accepting a culture of a different race raises their accepted immensly

Lincy
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Sitting in silence as you realize its time to load a save is such agenuine EU4 thing.

NS_Voice
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11:40 I played through the northern troll missions, and what's funny about it is that most of the text in events and the mission descriptions is clearly written by a dumb troll at the beginning, but as you work your way down the mission tree it all starts to become rather verbose as the trolls educate themselves. They also have major beef with some of ogres since the ogres apparently ate some giants to gain their strength

monkeydetonation
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Loving the amount of Anbennar content on this channel. I'd suggest doing the whole "restoring the deepwoods" thing. Maybe as one of the fancy season tags in the west or something. I'm not salty about having lost my bet btw..

On another note I'd also love a dive into the harimraj or Kheterata. Or whatever really. If its anbennar and it has been updated with a mission tree in the last two updates it is fair game, no?

sizanogreen
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You could play Nimscodd and use artificiers to revive the Gnomish Hierarchy

kevinaldana
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The Spiderwretch just got a mission tree overhaul too - they're spider-riding goblins that now want to break out into the forbidden plains iirc.

CherriPicking
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If you want more Black Demesne content, Sword Covenant bros just got an actual MT as Covenblaad where you try to stop your own slow descent into villainy and losing your purpose of restoring Escann to its former glory.

wouldntyouliketoknowdeli
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Nimscodd, both colonial and on the home front, I'd definitely recommend if you want to check out the colonial side of Anbennar
funny gnome tag

Xcyiterr
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Many people recommend the Jaddari, but nobody recommends the Phoenix Empire. And I had a lot of fun with it, Birzantenses specifically. But I guess any of the sun elven nations will do, whichever would be most to your taste. Uniting the Phoenix Empire has a lot of flavor in the early game, their religion uses Shinto mechanics and the incidents (or whatever they're called) are really fleshed out and engaging. Apart from 'internal' politics between the remnant kingdoms of the Phoenix Empire, you also get to fight the harpies, the gnolls, restore the old infrastructure, like roads and canals. Good stuff. Overall it's a nice mix of conquest, diolomacy and internal development.

SereglothIV
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I've noticed that it's super easy to increase tolerance of other races. I played Dwarves and just went to tolerate goblins and orcs since its simpler.

Maldanil