WORKSHOP UPGRADES GUIDE // THE TOWER

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Least complicated and easy to get Workshop Upgrades Guide for The Tower - Idle Tower Defense mobile game. Beginner-friendly guide that will help you to understand the game basics, figure out how game works and what will be your easiest way to progress.

00:00 - Intro
00:24 - Workshop Upgrades Overview and Essentials
04:45 - Defense Upgrades
07:10 - Attack Upgrades
10:45 - Utility Upgrades
13:06 - Ultimate Upgrades
17:02 - Summary
17:41 - Outro

This video review of Mobile Game will help you to decide if you should invest your time into this game, we will discuss game mechanics, combat, progression, mechanics and f2p or p2w aspect of the game made in 2024 for Android and iOS.

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TAGS: #thetower #mobilegamereview #KoshGaming #mobilegames
❕ DISCLAIMER: Some of these links go to one of my websites and some are affiliate links where I'll earn a small commission if you make a purchase at no additional cost to you.
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I would like to mention that Recovery Package percentage becomes really important when you get Galaxy Compressor module. I got lucky, I guess, I got it from buying first free 20 modules.

It makes every package to reduce ultimate weapon cooldowns by -10 seconds. Later you get a card which gives you +15% recovery package chance, so with just that you are running 45% chance of recovery package.

odman
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Shockwave is mainly used for the anti cube portal module. Once you get into hybrid or even gc territory (t13-t15 are technically possible with a hybrid build but they are a lot easier with a gc build. And t16+ is essentially impossible with hp, maybe with a ton of masteries, but it's easier to get it with gc) anti cube portal is kind of mandatory, at ancestral you can get the -4s shockwave frequency sub effect to have shockwave go off every 10 seconds while the anti cube portal unique effect applies an invisible mark to all enemies hit by that shockwave for 7 seconds leading to them taking up to 25x more damage at ancestral. Essentially for 70% of the time you deal 25x damage which is pretty huge. It also works on bosses.

But yeah, that is pretty late game territory we are talking about, up until champions league wormhole redirector with a hybrid build is going to be better and despite being top 400 in legend I still use whr and a hybrid build for farming on t10 to wave 11k.

nobodywilleverknow
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Hello! I hope you keep making guides, and keep up the good work 👏

aidenbrown
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Golden tower at base is A LOT of cash bro. Like let's say you have 700k per minute without it. That means you get 16 seconds times 5, 8 multiplier = 92, 6 seconds. So basically 1, 5 minutes worth of cash every 5 minutes or about 1 million with 700k per minute, which roughly translates to an overall 33 % cash increase... that's a lot and now imagine you put just a few upgrades into it

xFrosten
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Wave 1.6k on tier 1: Golden Tower Coins: 1.1M, Coins Overall: 8.6M

ThexFairlezz
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My first play I got spot gold then black hole so I'm glad to hear that 😄

SymbioticChaos
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I'd say to keep range low when you get Black Hole as UW. When you then get BHD its even better as the range will stay low. You dont really need the attack free ups anyway, as early game you kill with thorns+orbs+DR if equiped.

Then on the defence tab you kinda skipped defence absolute. This is very good early game in combination with def%. In tier 1 i think dabs will scale faster then enemy hp.

Then for UW. i also picked CF earlier. but now im farming tier 10 and i still dont use it. Its probably better to get a dmg UW (ILM/SM) to get more kills in GT. I think its probably better for your account to upgrade the GT more instead of new UW.

Now as you are using the blender strategy: progression is fastest when you spend most of your WS coins every run. So upgrade that HP/dabs.
I think most important thing in the game is the labs. If you want a discussion about it feel free to ask.

AcabJef
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Bounce Shot Range: 953M Coins
Kosh: It is pretty expensive.

Super Crits: 37M Coins combined
Kosh: EXTREMELY EXPENSIVE

ranchoabilities
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In regards to defense absolute; it’s completely useless outside of tier 1 farm runs.

mbrick
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Just hit wave 7k on tier one started in july get the enemy level skips its so worth it I just unlocked it today don't sleep on golden tower upgrades I have mine to go off once every 4 minutes last 30 seconds and start with a 11x cash/coins multiplier once you have the perks from research you can get an perk to increase the golden tower multiplier by 1.5x bring you from 11x to 18.5x which on top of your two separate coins bonuses from your workshop and general coins bonus based on difficulty, modules, relics and skins

dallasrochon
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Land mines are incredibly useful with the stun card if you don’t have the Poison Swamp UW

mbrick
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Land mines are not doing enough damage in higher levels and higher Tiers, so not so useful. Stun mines also quite useless. Death Defy helps massively if you try to push to next Tiers, then Intro sprint waiting lucky run and doing death defy first to max level. Impact of bounce and Range is still little unclear for me, im afraid to lower my Range, because Fast and Ranged kills me in Tier 14 often.

frednaas
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Is it a problem if the free attack upgrade maxes out ur range?

Quantium_ever
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I see a good attempt with the video but I wonder who the message is suppose to get out to. I got much farther already and wasn't even trying too hard. Just takes some grind. I would suggest a video that suggests how to use respec so that you unwind some mistakes and decide not to put any money into death defy, wall, or enemy level skips. Keep your autoupgrade maxing shizz out and don't add unnecessary 6000 and 5000 level items.

munchkinhut
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How i unlock perks to appear in my game?
Im currently wave 1100 in tier one and dont know where to unlock perks...

palmitexgamer
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Death wave can give you 12 x healt
And coins

hakanslattorp
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dont invest into interest its a waste. u need the lab to make it worthwhile but the lab can do so much better than interest.

hansimgluck
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