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Calculating Normals in the Shader
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This week we have a look at how we can recalculate our Normals in our Shader, for when we're using WPO or Displacement to alter the mesh shape.
If you want to learn more about Materials in Unreal Engine check out my new course here:
or check out my work on the Unreal Marketplace:
or follow me on Twitter: @tharlevfx
If you want to learn more about Materials in Unreal Engine check out my new course here:
or check out my work on the Unreal Marketplace:
or follow me on Twitter: @tharlevfx
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