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Cyberpunk 2077 Map Size MEASURED in game & comparison with GTA 5 / Witcher 3
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A week ago, I made a video estimating the size of Night City using the coordinates from the Photo mode trailer. I have to say it was clever, but it led to huge inaccuracy due to two main reasons.
First, the thing that contributed the most is that I overestimated the map's playable area by a huge margin. From what I could see from driving or swimming to the map's edges, the playable bounding box is 65% smaller than what I estimated initially.
The area is definitely even smaller if we consider the true shape of the explorable area, but that is not something I had time to do yet, and maybe I will come back to this in a new video.
On top of that, the map scale was off by 16% on length. It is not much, but as the area is length squared, this leads to a whopping 34% error.
By combining those two effects, here is how the final in-game measurement compares with my trailer-based estimate.
For more Cyberpunk 2077 videos check out the following playlists:
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Special Thanks to my Patreons: Trisa133 ($5), Rudolf Wolter ($1) and GWR Dirky Dirk ($1)
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00:00 Intro
00:19 Error 1
00:45 Error 2
01:09 Method Validation
02:16 Final Results
02:23 Size Comparison
02:40 Final Remarks
03:21 Outro
I guess you may be wondering, well, if you got it wrong once, how can you be right now. And that is a valid concern.
Based on the constructive (and few not so constructive) feedback on my last video. I double-checked the main concerns you guys voiced in the comments.
This whole measurement is based on the XYZ coordinates from the photo mode. As some of you pointed out, what guarantee that those numbers indicate the coordinates in meters.
Honestly, I just took it for granted on my last video coz what else could it be, right? For this video, however, I made sure that those numbers mean something. To do that, I have done a few calibrations.
First, I used the waypoint markers to assess if they agree with the camera coordinates.
And yes, they match exactly with what you would expect considering the distance traveled.
And to rule out the possibility of this being wrong entirely, I measured our character V using those coordinates, and he is about 1.75 meters tall. Not bad. So yeah, the camera coordinates are indeed consistent, and the units they measure is without any reasonable doubt, meters.
Now, the rest is easy. Just drove to the corners of the map to minimize the error, collected the coordinates, plotted on a grid, and boom. The map scale is done.
Circling back to this video's introduction, this is how the Cyberpunk 2077 map compares to Velen and Los Santos.
Oh, and before you write down that Devs said that the cyberpunk map would be smaller than the witcher 3, don't forget that the Witcher 3 also have White Orchard, Skeliege, and Toussaint, so there is a lot more than just Velen.
Another thing to keep in mind is that the map of Cyberpunk 2077 is highly explorable. There are hundreds of fully modeled interiors, and most of them are quite interesting.
Although it would be cool to be able to walk everywhere, that is unrealistic at best. I mean, you can't expect that every single room from every single floor of every single building to be explorable.
Keep in mind is that Cyberpunk 2077 is NOT a sandbox game. It is a story-driven RPG, and the map is there to serve a story. This becomes clear after a few hours into the game. There are A LOT of explorable interiors, but they are all there as the stage for the main plot.
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