Intelligence Attribute Skill Tree - Full Breakdown of Every Perk and Skill (Cyberpunk 2077)

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In this video I break down every single perk in the intelligence attribute skill tree! Hope you all enjoy this video!

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Great video man. Very useful.

I really don't like the new hacking tree. Why do developers always gotta make perks like "+2 ram for 3 seconds when you kill an enemy with a quickhack who's holding a smart gun while running away from you on a Sunday afternoon" Just make it have less perks but make them meaningful

blight
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As a video presenter myself, i know how much work goes into making videos like this one and wish to thank you for all the effort you put into this remarkable presentation (and the other trees also). Thanks

gamersanonymousme
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Thank you for all of your work Z, always appreciate your straight to the point no nonsense style and that you actually show your testing results to backup the information.

TrippzUK
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I have really enjoyed these skill tree explainer videos. I just wanted to say thanks for taking the time to make them and for all the work you put in testing the perks. Cheers!

anarchywon
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Loved the video. Found out I was waiting a perk on Queue Prioritization...

Quick note:
If you start getting negative RAM regeneration, deactivate Feedback Loop. For some reason the bonus was staying and stacking infinitely. Don't know how easy it will be to test, but you notice it pretty easily if you abuse overclock and fill all the queues all the time.

apodictery
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I was waiting for this one, cheers for the banger my good fellow!

mageflame
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I’m subscribing because you saved me tons of time testing all the permutations, to check how everything meshes.

ErosXCaos
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Synapse burnout is fun. You can make an entire build around it that does 20k - 100k+ dmg when built correctly. Since it gives overclock duration, it gives you infinite duration on it too. Its 100% gonna get nerfed.

DarksydePhilip
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You are on fire with all these work intensive videos.

theindianpaladin
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As of Patch 2.12, Feedback Loop is still BUGGED. It can reduce your RAM generation to -3%, meaning you constantly degenerate RAM, and also cause your health to degenerate forever, both until you reload your save.

feathersigil
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I did test out the skill Precision Subroutines quite a bit and it does seem to work. To see the differences the best I compared no cyberdeck versus the cyberdeck which provides 20RAM when fully upgraded. I attacked the same group of enemies multiple times to test the differences. There was a noticable difference. Without a cyberdeck the bullets flew straight past the target, if not aimed almost directly at a target. With the 20RAM cyberdeck this happened much less and the bullets also seemed to lock-on faster to the next enemy.

saprone
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Thanks for clearing up how the RAM restoration perks work. CDPR really screwed pure Netrunners over on that front, especially with Patch 2.02. Gonna be dumping Blood Daemon, Data Recycler and Speculation in favor of other stuff now.

dulio
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Thanks for the work. I have been wasting ponts on Proximate Propagation, Warning: Explosive Hazard & Queue Prioritization. Maybe they will fix this later, but in the meantime I will change my build. Thanks.

Zayphar
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I'm a new player and this is super helpful! I also agree and see no difference with explosion hazard hack.

sivanyc
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This is pretty eye opening. Informative video!

gregtuff
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The new perks are really complex but are also badly explained in game.

ixiahj
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Brooo thank you soo much. The only one who explained every little detail jesuíta! Perfection. Like and suscribe. Luv u dawg

_j.p.d__
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Thanks choom I love these type of videos

themastaofpacin
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Excellent work zKarmaa. Earned a sub choom

castironkorky
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These videos are wonderful. Thank you. Let's hope everything gets fixed eventually.

Nithalack