Blender 2.8 - How to fix your text (Cleaning MESSY vertices) | TutsByKai

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Today, we fix Blender's strange text faces. The default will sometimes cause glitches when modifying the text as an object. This should fix that right up! 😋

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My name's Kai and I create short, sweet tutorials to help anyone and everyone on the search for how to create their own art. If I helped you in any way... please subscribe - so you never miss another tutorial.
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We usually ALWAYS use the "Auto Merge" feature! I didn't in this video, because I like to do things differently sometimes! :)

TutsByKai
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Just came across this. Saved me from going insane after nearly 5 hours of trying to figure out how to make a nice grid

millicentarban
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Kept forgetting about these modifiers. Thanks.

dasu
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This only works for simple fonts. Any script or curvy font, you text is mangled or you get a few million vertices per letter. Even decimating at that point deforms the text making it unusable. The only real option is still to do the remesh by hand.

bmmcwhirt
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DUDE, you have no idea how many tutorials I watched. Crazy things out there. now one said anything about this "REMESH" and there are so many things to touch that I didnt event see the option eventhough I searched for any tool with name alike to my problem. THANX

DanMDL
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Here is a tip that will take less time ( but is still a tedious process) just take the edges that are in the middle and dissolve them

jeremyrobinson
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In 2.79, I Remove Doubles before converting the text to mesh, then my remesh modify comes out perfectly. In 2.8 I think the equivalent of remove doubles is merge by distance.

charlythompson
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remesh is the only tri count reduction method that actually seems to work

therealvbw
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I am using curved text and this is what i did:

1. Edit mode
2. Line selection
3. Circle select and selected all of the lines inside
4. Deleted lines and the faces left over
5. alt+left click the surround lines
6. Right click "New face from edges"

patrickknoop
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Try selecting the whole mesh then hit delete > limited desolve.

HenryKillian
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A good add-on would be to have several font types already converted to meshes cleanly, and just let's you grab letter by letter from an asset pack - with 10 or so different fonts. Cleaning up fonts is a real time killer.

jeffg
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Thanks dude, wonderful short little video

henkkok
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THANK YOU! This totally allowed me to fix some text in a model I received that I couldn't figure out.

OPENPCreviews
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There is also an option to Automatically merge vertices moved to the same location. so you wont really need to go in edit mode and select the vertices and remove doubles. Anyway, I wouldnt recommend using the text tool in blender if you want to apply subdivision surface. To get it to look really great you have to spend hours to fix the topology and it takes about 5-10 mins to just remodel the text manually. You can use the text tool and make the actual text and then just add a plane in front of the text and just remodel it. Or you could even retopology the text and use shrinkwrap modifier, That way the text will look exactly the same but the topology will be x100 times better.

skillzorskillsson
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There's an option called auto merge, we do not have to merge manually.

lujarajbhandari
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Or you can just
1. export your path to the mesh without extruding it.
2. And then use 'limited dissolve' and 'merge by distance' option which is in 'cleanup menu'
3. After that, you can use solidify modifier to solidify it but don't use extrude here.
4. You will get a nice geometry with none destructive method

tirthv
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I don't know if it's in Blender 2.8, but there is also a setting that makes it so that when you snap 2 vertexes onto each other, they merge automatically :)
Thanks for this video though, these stupid text meshes always skrewed me up when I was trying to engrave text for 3d printing.

warderiikwilson
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bro!, you can use 5 on a numpad to change perspective view to orthographic view, so you could get closer to the objects without them disappearing when you get too close, just tu hook you up, Anyway, the tutorial is excellent and I learned a lot, keep on blender, greetings from Argentina

ignaciojavierdominguezrepe
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Just came from your png logo creation tips which really opened a lot of new possibilities for me! Your logo looks beautiful! You should extrude it too, with all the colors.

cloudlove
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Really wish i had seen this tutorial earlier. I have gone too far in the project i am working on

michaelikupa