We Just Got GREAT New Updates In The War Within | World of Warcraft

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Welcome to the news We have a Big Episode today , With even MORE delve and Zekvir changes this week, Tons of class changes , brand new updates on the ptr, more 11.0.5 news, datamines - and so so much more. My name is Skyy from the comeback kids. It's your Saturday Morning News, grab a cup of coffee, sit down, we got a lot to discuss.

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00:00 - Intro
00:22 - Zekvirs Lair Nerf
02:21 - Raid Changes
03:21 - Preservation Nerfs?
04:05 - Patron Orders Overhaul?
05:24 - AWC Is on!!!
06:05 - Class Chnages / Updates 20th Anniversary
09:10 - Ascendance Form Update again
11:10 - Trading Post October
12:20 - M+ Drama?!?!
15:03 - Future Allied Race?
16:27 - LETS HEAR YOUR THOUGHTS!!!!
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im scared to play mythic plus as a healer because people can be so mean and rude...

joymartinez
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As a late 40s player, I always come back each expansion to relive a little of that nostalgic feeling of my mid 20s. Back then I could play 10+ hours a day, raid 40+ bwl etc, then BC and WOTLK with friends. Starting with CATA, the guild died and WOW became a solo experience for me. At this stage of my life, I am a filthy casual who enjoys the game at a much calmer pace, but that was not a priority for the devs back then, so I would find myself staring at the login screen more times than not, contemplating the benefits of solo playing. Each expansion from CATA on, I would play for a few months and quit. Once they introduced LFR and dungeon queues, it was a breath of fresh air for me. I could get my fix and not need to devote so much time in order to participate, but then the pug raids and mithics started to become a thing in the solo arena if you wanted better gear, and those experiences ruined me to even want to try. It wasn't even me the majority of those times, but I started to notice some or even multiple a-holes with chips on their shoulders throwing tantrums and berating someone in the group. That negativity ruined the experience many expansions ago for me. For that reason, I've completely removed myself from normal raids and mithic dungeons. So I'm very content with the level of solo experiences that the devs have introduced with TWW. Chances are I'll probably never see a normal or heroic raid and mithic dungeon, but that's OK. I can experience a fraction of the old ways through LFR and heroic / solo dungeons, not to mention delvs, but more importantly, I can now do it without having to bother anyone, which is a damn shame.

GGG-zrsw
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I've never done a single Mythic+ never liked this type of content it's insanely difficult and frustrating, id' rather do delves and get 616 ilvl items while chilling

TheRoninxd
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Im all for penalties for leaving m+ at this point. This has hands down been the worst season ive experienced for people leaving.

GURKS
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M+ is full of sweaty toxic players and one reason I am super happy with delves. Screw M+

jmarshall
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timed dungeons was the worst thing in WoW. It just breeds toxicity as everyone wants to race to beat the timer. Not taking away from people who absolutely love them.

Im just glad they introduced delves as an option. Ill never touch M+ again

christographerx
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Most M+ is so toxic it zaps all the fun out of the game. I'm going to stick to solo for now.

Christopher-zwv
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Blacksmith patron orders cost ALOT more than 10 to 15k gold. More like 40 to 69k gold, requiring the blacksmith to provide 8 to 19 sanctified alloy at 6k each.

wvguy
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Remember when dungeons were just dungeons? You just cruised with other people and killed stuff. Now they literally are mini raids.

joebenzz
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Mythic+ has always been toxic. If we didn’t have delves in this expansion, I wouldn’t be playing.

Omglolwut
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I'm one of those people that has nobody, playing WoW, so I will admit trying to do anything M+ or anything else has been a nightmare.

KingSwaeLi
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Mythic+ definitely toxic, but more so than the start of any other expansion? Mythic+ has been toxic since before BFA. There is a larger and more complex issue at hand, and in my opinion, its because the mechanics are getting so complicated that people grinding up their key are losing it because someone else is unable to perform a required mechanic.

ijustcant
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The toxic players in lower level keys isn't a new thing, it's just moved to a new place. Back in Wrath days it was heroic dungeons. During Cata it was heroic dungeons and LFR. It comes about because there are some people that suffer the Dunning Kruger effect in regards to their ability to play the game. They think they're great players because they can do the harder content that the very casual player can't be bothered even getting into, but they're not good enough to do the really hard end-game stuff, but they want to be, and they think they can if only all the noobs would stop holding them back... never realising that the thing holding them back is themselves. They can't admit they're not as good as they think they are, so they blame everyone else. I'm not the slightest bit surprised that it has appeared in the lower mythic levels. These people will never get to the high end mythics, not only because they aren't as good at playing as they think they are, but also because at the top end there's no room for blaming and shaming, it's no place for being arrogant and hot-headed. Everyone has to cooperate, be nice, be patient, and if you're not, you'll never get to the top because the top players won't put up with that 💩

grandmothergoose
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Reducing AOE for warrior is stupid. That's what they do. It's not like their single target is amazing.... No utility... Let them have high damage.

RickheadWashington
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I started watching during SoD, I really love the detail in the videos. Thanks man

buckbardyt
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Beat Zekvir yesterday…finally. In a group it was a pain in the ass. So, I did it solo. Much easier.

crossfitnerd
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I was so looking forward to Halloween themed transmogs. Very disappointed with this month's selections

TheReaIne
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As a Fury warrior main these nerfs really bother me because we rely on the big aoe burst for M+ and alot of raid fights especially as we move into mythic progression. They based these nerfs off of data collected from heroic dungeons and M0 dungeons . In higher difficulty content we lose alot of the benefit from our burst because adds stay up longer than our burst window. As fights drag on our dps drops and all other classes ramp up. The single target for fury is basically useless we just run arms for that which still isent spectacular and feels very clunky. It gonna become difficult to push high keys and be much of an impact in raid.

jakewilson
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I will not run mythic+ because of this issue. It is not fun. I think the reason people are leaving is more about the toxic response for an error. So they leave instead of herar the comments.

DonaldPierce
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Im a solo Warlock 614 ilvl 2100 rio and no its not getting better on higher keys even if you know mechs ppl die to simple things, ppl quitting, group search takes more than ours cause everyone only accept certein classes and stuff, level your own key is even worse since ppl deplete your key so as a player who plays his first expansion this might be my last cause its totally unfun and i dont accept the argument you have to play tank or certein classes etc thats just bullshit arguments.

Peace out, love to see ppl hate me cause these are facts and most babys are playing with their guild and dont know the situation

LegendKev