Unity Basics - Constant Force Component

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Unity Basics - Constant Force Component

In this video I show you the basics of a component called Constant Force. This component will allow you to apply a constant local or world linear force or torque/rotation force to a gameobject.

This can be very useful when creating probs for your game scene that you want to move in a straight path or rotate. The example I show in the video is using it to make a spinning fan blade or wind turbine.

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If you have any tips or suggestions for future video topics that you would like to see please comment below and I will see if it is something that I can work on in the future. Thanks for watching

MetalStormGames
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Cool. I didn't know about this component. Really simple to implement. BTW I like the length of the video without any filler. It's been a while since I've seen an instructional video that hasn't been padded out for the advertising revenue.

TomClive
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Very helpful! Instead of using animations for the scroll pickups in my game I will use this, much easier. Thank you 😁

aspiredevs
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Where's Constant Force been all my life! :D
Right under my nose, that's where :). That's going to come in very handy!

petemorganstudios