Coral Creation - Houdini Engine for 3ds Max

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Using the Space Colonisation Method I screen captured my Houdini to Max workflow for coral generation.
Mostly I'm reverse engineering sample files until I understand them, some expression study, exposing parameters and the digital asset workflow.
Then some time put into the Max interop and how the inputs work. A couple of weeks study over a few months.
I have to add, all hail Entagma and ODForce.

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How are you creating the mesh? I tried polywire->vdb and its just a mess, it merges the branches together rather than just the intersections.

duke