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Multiplication, Fraction, and Decimal Card Games
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Multiplication “War”
1. Remove the Jacks, Kings, and Queens from a regular deck of cards.
2. Shuffle.
3. Deal cards.
4. At the count of three, both players flip over their first card.
5. The first person to say the product of the 2 cards receives both cards and puts them in a separate pile.
6. If both players say the answer at the same time, the cards are put in the middle of the table.
7. The next player to win the "flip" gets the cards in the middle of the table in addition to the cards just played.
8. The winner is the person with the most cards at the end of play.
Other Variations:
1. Each person turns over two cards and multiplies his or her own cards together. Whoever has the highest product, wins both sets of cards. The winner has the most cards at the end.
2. Do not remove the Joker, Jack, Queen, and King in the deck. Instead, assign the following values to them:
Joker = 14
King = 13
Queen = 12
Jack = 11
Play continues as outlined above or play your favorite version.
3. Fraction War: Aces are 1, Jack is 11, Queen is 12, and King is 13. Students turn over two cards. The first card is the denominator, the second number is the numerator. Whoever has the largest fraction takes the cards.
4. Decimal War: Take out all face cards. Aces are 1. Players turn over three cards. The first card is the whole number, the second number is the tenths, and the third number is hundredths. If kids are just learning decimals, just have them draw two cards: the first is the whole number, while the second number is the tenths.
1. Remove the Jacks, Kings, and Queens from a regular deck of cards.
2. Shuffle.
3. Deal cards.
4. At the count of three, both players flip over their first card.
5. The first person to say the product of the 2 cards receives both cards and puts them in a separate pile.
6. If both players say the answer at the same time, the cards are put in the middle of the table.
7. The next player to win the "flip" gets the cards in the middle of the table in addition to the cards just played.
8. The winner is the person with the most cards at the end of play.
Other Variations:
1. Each person turns over two cards and multiplies his or her own cards together. Whoever has the highest product, wins both sets of cards. The winner has the most cards at the end.
2. Do not remove the Joker, Jack, Queen, and King in the deck. Instead, assign the following values to them:
Joker = 14
King = 13
Queen = 12
Jack = 11
Play continues as outlined above or play your favorite version.
3. Fraction War: Aces are 1, Jack is 11, Queen is 12, and King is 13. Students turn over two cards. The first card is the denominator, the second number is the numerator. Whoever has the largest fraction takes the cards.
4. Decimal War: Take out all face cards. Aces are 1. Players turn over three cards. The first card is the whole number, the second number is the tenths, and the third number is hundredths. If kids are just learning decimals, just have them draw two cards: the first is the whole number, while the second number is the tenths.