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How I Made a Level Save/Load Editor Window for my Minigolf Microgame | UI Toolkit Unity Tutorial
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In this video you'll learn how to create an Editor Window with UI Toolkit by the example of my level save and load window. This includes creating fields with UXML, reviewing the USS styles I used, and some of the core concepts you'll need to bind click events to buttons and draw in the scene view with the Handles API.
📚 Resources:
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📚 Take my Unity ShaderGraph Course:
Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.
Chapters:
00:00 Topic Introduction
01:48 What We'll Make
02:56 UXML
04:10 Build the Layout with UXML
09:38 The USS
15:15 Drawing in the Scene from an Editor Window with Handles
17:25 Closing Thoughts & Support LlamAcademy
📚 Resources:
🧡 Believe in LlamAcademy's mission and have received value from the videos? Here's how you can show your support:
📚 Take my Unity ShaderGraph Course:
Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.
Chapters:
00:00 Topic Introduction
01:48 What We'll Make
02:56 UXML
04:10 Build the Layout with UXML
09:38 The USS
15:15 Drawing in the Scene from an Editor Window with Handles
17:25 Closing Thoughts & Support LlamAcademy
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