Cinema 4d 2023.1: Redshift Creating Materials From Online Textures

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In this video tutorial I go over how to create materials using textures downloaded using the Redshift Standard Material. Different types of materials use different properties and how you set up those materials can vary.

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Liking and commenting. Super-underrated channel for c4d/rs.

hollidark
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Quick tip I learned from Mograph Plus…in the Node editor, have a color correct node handy but not attached to anything. You can then temporarily attach what you want to look at and then hit the solo button. Keeps you from having to plug/unplug stuff from the main node.

tsorrell
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Just a very late tip about AO maps - you can drop them directly to the color map - Drag the port connectiont from AO map onto the Color(Diff/albedo) map and Choose Adjust > Color multiplier. No need to combine them with layers

RemireZ
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i didn't find node editor "constant roate or scale" can you help me please sir_?

gokhanelmac
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Aw man thanks for these tutorials. They're so clutch. Do you know how to stop the noise textures from slipping when they're on animated/deformed meshes? I've tried changing the coordinate space to object and reference in the uv map node and triplanar node but no matter what it always slips. Basically instead of my material staying stuck to the model as it moves, the object just passes through the material. "Swimming textures" is the term for this I believe. It looks really bad lol. I've been googling like crazy and I've yet to come across an answer.

kickheavy
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When adding a material RS, I cannot select the base preset Aluminum or Glass. Don't know what might be causing this error?

Tortvkarmane
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Could you please help me, how on earth I can drag and drop these textures into node editor\redshift shader graph in c4d 2023.2.2 with redshift 3.5.15 ?

aniginaaa
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How would you adjust the ups to fix thevproblem

nellomaxim
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This is way too complicated. They really could have made the interface easier to navigate for beginners trying to get into 3d VFX because I can't make heads or tails of any of this enough to replicate it numerous times in a workflow. And I'm usually really great at just jumping right into a software and figuring it out quick, like the Adobe suite. I'd hope 3D programs would make the process easier with a more user-friendly, streamlined interface.

Krimbus-nc