Unreal Engine 5’s Biggest New Features

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Epic Games hosted the State of Unreal, which is the bigget event for Unreal Engine 5 and the Unreal Editor for Fortnite. This video covers the most important new features coming to UE.

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UnrealSensei
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I don't know what's more impressive. The fact that they can pave the way for engines or the fact that they are creating things faster than we can learn them. Kudos to them

loganstewart
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Motion Matching... please make a tutorial about how to use it in order to achieve this level of quality in character movement!

MrOverDroid
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This technology and where it's going is absolutely incredible... everytime I watch one of these videos I reopen my old projects.

seantherobonaut
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I'd take a 5 hour animation tutorial from sensei any day

ricardobaeta
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While I am a programmer, I don't make 3D games.
I don't use Unreal 5.
I've never used Unreal engine or any other gaming engine.
And yet I get unreasonably excited every time Unreal Sensei posts a new video about Unreal 5 just b/c I get to see the awesome new features that will be used in future video games.
This dude is a 10/10 YouTuber.
(PS - Lumen still blows my mind)

The_Pariah
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Small correction, Rocket Racing does not have the same physics as Rocket League. They only share the name and cosmetics.

m-a-t-t
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3:50 As a Sejor animator in Maya i'm... really happy about this!!!!
I just hope there's a way to add your own synoptics.

jackburton
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man I wish you made a tutorial on how you made ur landscape auto material pack. I also would be happy to see you make a more in depth tutorial for baked lightings. keep up the great work man, your UE5 tutorial was my gateway, now I'm in too deep

princeroben
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Motion Graphics are on Unreal 5.4 now, with a bunch of cool tools

MarcioSilva-vfwk
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Really hyped about the performance improvements to Nanite & Lumen as well, which they talked about!

frezer
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it will be great of you can go over the performance improvements in CPU and GPU time in unreal 5.4 and it will be great if you will be able to also test them

ProKill
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with vr slowly becoming better and more mainstream and game graphics and performance becoming more advanced it looks like we're only a few more year away from a Ready Player One future

Ed.Garrity
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Many UE games are plagued by traversal stuttering issues (on the PC versions at least) is there any way to help alleviate those issues or is it a dev optimisation problem that they dont invest resources into fixing, an engine problem? Ik the Finals is probably the only UE5 game without this issue (for me) and its CPU utilisation is still increibly low like other UE titles and it holds them back. I hope they address these things.

Extra context:
Right now every late 2020 onwards UE4 and UE5 game I have played feels like a beautiful tech demo that I wish just ran better, not even in terms of FPS but traversal stutters that ruin the experience or the FPS is held back like in the case of the finals where it only utilises such a small portion of the CPU holding the GPU back serverly especially when DLSS or FSR are enabled even in quality mode. It also makes RTX way more taxing to turn on since it too is a CPU taxing task.

stealthhunter
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I’m not a Fortnite player, but I’m a big believer that modding tools foster genre innovations and inspire developers. it’s clear Epic is paving the ground for the future with everything they’re doing here.

panampace
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Looks like you're gonna have a lot of work doing tutorials on all these new features 😅

I know you have a great landscape material but any chance you could cover layering displacements like they do in this road scene?

lukepawelek
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Hello Sensei, I'm a masterclass student of yours, and a big fan of your tutorial videos. Thank you so much for all the effort you are doing. Just a quick question, can you please share with us the dunes landscape you show in this video when you were talking about the PCG oasis ?, the sand dunes looks so nice, I would be really happy to get this material. Thanks.

essamibrahiem
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do the foot steps collide properly on displaced nanite terrain or would they pass through the terrain?

andr
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Sensie, we need another Complete Unreal 5.4 Beginner tutorial!

unrealengine
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7:23 is it possible to get those lighter metahumans to UE5? I've got many metahumans in my project and they eat up majority of the space

gambello
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