Soft Body Physics for Beginners (Blender Tutorial)

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In this Blender beginner tutorial I will show you how to use Soft Body Physics.
🐤 Download the Free Rubber Duck 3d Model and Project Files:

● More Blender Physics Simulation Tutorials:

● Timestamps:
0:00 Intro
2:10 Adding Rubber Ball
2:33 Use Enough Geometry
3:49 Adding Soft Body Physics
4:17 Turn Off Goal
4:46 Adding a Ground
5:18 Self Collision
6:10 Bending
6:42 Plasticity
7:34 Push and Pull
8:40 Stiffness
9:15 Multi-Object Interaction
12:05 Bake the Simulation
13:16 Rubber Balls Lights & Materials
16:07 Rubber Duck
16:32 Adding Physics
17:50 Duck Physics Settings
18:46 Adding More Ducks
19:47 Baking Ducks Simulation
20:24 Change Simulation Speed
21:12 Add more Collision Objects
23:01 Jello Cubes Simulation
23:42 Adding Jello Physics
26:10 Adding other Modifiers
27:49 Adding more Jello Cubes
28:41 Soft Body Mass
29:32 Field Weights
30:51 Collision Distance
31:38 Jello Lights & Materials
33:45 Closing

● Help support the channel:

🎶 Music credits:
The following music was used for this media project:
Music: Breaktime by Kevin MacLeod
_________________________________________________________________________
● My Website Links:
#ryankingart #blendertutorial #blender
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I really really loved how you showed a quick clip showing what happens when you modify the values of some of the options, you know, visualizing what happens. Looooved it.

valhum
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Hello sir I'm from Pakistan and you are my best teacher ❤️

cat
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Interesting that you added depth to collision objects rather than extra geometry. I'll try that. It seems that having higher geometry in the soft body objects is far more key than adding it to the collision objects, (which is kept ridiculously simple). Very handy.

jimcoote
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I have been waiting for an updated version of this video from any channel for Blender 3.0+. The elation I felt when I clicked this and knew that I was going to learn exactly what I needed was immense.

Thank you!

Virus-nglh
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The very step by step repetitive way you present this is very very good for helping me embed the steps in my memory. Excellent tutorial as usual. I think the ducks still were a bit too jello-like.. maybe making them a bit stiffer would make sense. Thanks again!

glenn_r_frank_author
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Ryan doing a lowkey ASMR voice without even trying! Such a cool dude.

Artist_and_Stranger
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Very profesional and detailed explication. Obviously you has a talent. Was watching every second of the video. Thank you

MaikelBorys
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Fantastic tutorial with all explanations.

Frostroomhead
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I am new to blender and will watch every video of yours to learn it! Thank you for your motivative content!! Amazing ❤❤❤

blender-toastanimations
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tnx ryan but i noticed thing you usually refer to it on your videoes (at least the ones i watched) which is to mentioned that you usiing Cycles for rendering not EEVEE, so that you can see the shadows on the ground. tnx a lot ryan for the free high quality content, keep it up.

YacineNourine
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Once the Edges settings are cranked up, for things like this ducky or the balls, the self-collision isn't important (usually) so I turn it off. Simulates faster, see the animated render sooner!

DrunkenUFOPilot
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Looking forward to fire simulations! 🔥🔥🔥

SleeplessDylan
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1:54 isn’t the youtube membership emoji’s only useable for livestreams?

fusion
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I found a new kind of trouble! Came back to this tutorial after a couple months ago just to review things, play with settings. Instead of a plane to bounce on, I made a cube, and scaled the Z axis to small, something like 0.01 or so. The falling object did not bounce, but simply slumped down into a flat puddle. I cranked up the softbody Bending, and toyed with the Collision's Inner and Outer Thickness settings for the slab. It wasn't until I moved the bottom face of the slab way down, more like the original cube, that it worked. Softbody objects are affected by both the first surface and the next surface beyond of the collision object, the those surfaces are too close together. Adjusting the Inner and Outer Thicknesses may fix it, but better to just not have a surface close beyond the first-strike surface of any collision object.

DrunkenUFOPilot
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Very useful, not many soft body videos out there. Thanks!!!

XibaD
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wow! this really helped out a lot! thanks dude!

thepugisepok
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super helpful tutorial!
thank you very, very much for it! 😊

Maira
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what can I do if I wanna put two objets with diferent soft body configurations?

luciomartinezumansky-cncy
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I tried doing this, but the model doesn't show up when I try to playback self-collision. Do you have a clue why it does this?

anthobroproductions
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Your tutorials are so rich...nice one. Keep it up. You're thah best🎉

Emmyskies