Unreal Engine 4 Interactive Sci Fi Screens! (Widget Blueprints Tutorial)

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Unreal Engine 4 Interactive Sci Fi Screens!
This week we create "Prey-style" interactive screens totally in blueprints, no C++ required!

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This topic is such a hard one to find tutorials on. Your guide still holds up in Unreal Engine 5.1.1, I can't thank you enough for this tutorial. you deserve way more subscribers than you have.

YF-Waifu
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25:00 to 26:00 is how you actually setup a widget to appear in the world. I have been searching online for a long time to figure this out! I have only been able to get 2D widgets to display up until this point. I had no idea I could actually attach it to an actor rather than using the "create widget -> add to viewport" method. Thank you so much for this, and it looks awesome!

gamemakerdude
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Doom 3 impressed me back in the 2000's because it used this system instead of the "press a button and your character just does it" system most FPS's use. I love that you created this tutorial so I could add it in mine too!

PsychoticSorcerer
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Really want to say thank you, man. You are awesome. I am currently working on interactive designs like 3d widgets and hud for a VR project. You inspire me a lot.

chlbrn
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Exactly what i needed for my graduation project! Thank you!

Djndo
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I like this tutorial, and I thank you for it!
This has helped me immensely and now I must build panels to validate having interactive screens.

Scors
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Hey man, just stumbled on your video here and I'm amazed!!!
I searched for some tuts about cool looking or complex UMG, and this is definately one of the best tutorials about this i have found so far.
Many people just upload videos about how to show a default button or animate it quite simple, but i always wanted to know how to approach some more complex and better looking UMG designs :) Subscribed!

Novalis
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Matt, honestly, you are great! One day I’ll make my own game studio and sponsor you to help. At least I hope I’ll do that ;)

alt
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Ooh, this will be perfect for the Freestyle mode on an arena shooter I'm making. I wanted to have a music player console that players in a server could use to add songs, etc. This will be perfect for that. Thank you for this.

Grimsikk
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Just randomly found this and guna love following this subscribed this is interesting at high peak levels

bluethumbbuttoneek
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Matt, still after two years, this is by far one of the best interactive project tutorials out there. I wanted to know how easy would it be to set up for VR using the Quest. Would a pointer need to be included to activate the interaction? Also how easy would it be to incorporate like a slide show of images instead of text?

wmorrisgccc
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I’ve been looking for a tutorial for this. Thank god.

thehambone
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The cursor by default isn't centered in the FPS template. Look at the FirstPersonHUD and substract half the size (of the cursor =8) from its position (also delete the Y-20 shit).
It has to be: SizeX % 2 - 8 -> FloatToInt -> ScreenX.
Same for Y.

UCCigbuFKdVtAxbFYEKzA
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You are a gem of a person. Helped me a lot. Thanks

nitinraikwar
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Nice video, very well explained and easy to follow, but one thing i recommend to do in future tutorials is to make more use of arrays and functions, that way you can simplify the blueprint and make it more legible (less scary for newcomers) by iterating through the array and doing the operations you need to instead of making large amounts of copies of the same nodes.

max
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great tutorial I hear someone snoring in the background 19:56 or maybe Darth Vader met you :)

marisamorena
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I like this tutorial, and thank you very much

jahongirerkinov
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Hi Matt!


You have gotten me closer than anyone. However, What I'm wanting to do is my Blueprint for an art pieces (It's a gallery) has an interaction where I walk up to it and player overlaps a trigger box, the UI opens up and plays it's opening animation. It would look even nicer to have the animation reverse when we leave the trigger box. I can make it pop on through a "make visible" node and it goes away when I walk away but somehow can't get it to play an animation when that happens. It's not allowing me to source an animation to play inside of the widget class when the trigger box is tripped. (From the BP of the art piece) That would be awesome. Otherwise, this is awesome. I can have my users click on a menu item and get more info on the art piece.


Thoughts?

tombittikoffer
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is this or can you make an update that makes this replicated so it shows in multiplayer games? even if its not gonna keep watching and use it to learn more about UE4 for sure. found a few great tutorials from you.

pHaace
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Nice Tutorial!
But I have a question, what is the X Y coordinate in Set Position in the Widget Blue Print? Are they stand for the original coordinates of all those buttons?

sylvanaswindrunner