Low-Poly Hand-Paint - Ep1 Chest - Blender 3.2

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The unedited full-length version of this video (about 3 hours) will be added as I also spoke during that period. Give me a couple of days to upload that, it's quite big :)

Good Handpainted Tutorials that I found:

CG Cookie Hand Painted Axe:
Grant Abbitt Hand Painted Hammer:
StylizedStudio Hand Painted Sword:

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I've been modeling in Blender since about 2015 but more recently in the past couple of years. I've been making games and assets in Unity since 2011 and I'm currently working on a multiplayer RTS game called Line War that we released in 2022.

I use a Panasonic Lumix GH5 camera to record my videos with the Olympus 17mm F1.2 lens as well as the Laowa F2.0 7.5mm compact dreamer lens. Sometimes I also use a GoPro Hero 8, a Insta360 One X and a Sony rx100 mark vii. For audio I use a Rode NTG shotgun microphone connected to a RME Fireface UFX II sound card.

Thanks a lot for watching and sharing my videos :)
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At last! A "Low Hand Poly Paint" video! (Thumb nail).
Interesting - time to break out the tablet again.

felfurion
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DUDE, you just saved my life. I painted the textures on some dice for a game I've been working on for forever, and I've always seen some weird stuff in the engine, like nasty edges. I had no idea that that the texture compression would cause that.

johnmurray
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Awesome video.
Edit: And this is why you watch the whole video before commenting. Lol
I just test something out and thought of sharing: You can use Vertex Groups to select predefined faces for the texture paint face mask. Just enter in Edit Mode during painting, select your Vertex Group, press Tab again and voila.

carlosmarques
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This is an awesome step by step and I love your comments on your own mistakes and lesson learnt, that's something that you can't find all the time. I wasn't able to attent the premier this week and I regret it, but I could see the whole video just now and I love. Thank you as always, my friend!

mirkoemir
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To select edges that you want to be sharp you can do it a lot quicker by choosing Edge Selected Mode then go to Select menu and choose Select Sharp Edges. A settings box will appear and you can adjust a slider for the sharpness angle that should be selected. It get most of of the edges you want. But if there is any more edges that you want to select after that you can do it manually

skillzorskillsson
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Nice that you come back to the tutorials. I have missed very much

TheHomesweethomeProd
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You can use a mix RGB node to blend different image textures if you want to have layers.
You will need to bake everything down later so... a bit extra work for for flexibility and other effects.

lithium
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Painting is going to be getting some upgrades. What I'm most eager for is a brush that follows the normals the way sculpting tools do. It will make painting corners and curved surfaces much easier. Colour Dodge works well for metal highlights, but whatever looks good in the end is what works. Definitely notice the Grant Abbit style, but also where you departed into your own style. Great stuff.

WaterShowsProd
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Amazing comprehensive and digestible <3

comtom
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THIS IS THE BEST CHANEL FOR PEOPLE WHO WANT TO MAKE GAMES

morozit
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I love this series and can't wait for future episodes. The chest looks amazing for your first paint; I doubt mine would look near as beautiful as that.

c_ffeestain
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I like that you showed how you can use Texture Painting to paint maps other than diffuse maps. Just recently I was working on a model that required some tricky bump mapping. After messing around with material nodes to try to get what I was aiming for I finally realised it was better to create two procedural bump maps and then paint a black-and-white map to control the mix factor and feed them both into the Bump node. Having done that, I baked the resulting bump map and used then used that mixed with yet another node setup to create another bump texture, and painted a mask texture to control which parts of the model had which type of bump. It was nice because I still had procedural control over the bump, and I could blend the two however I wanted with a soft transition.

WaterShowsProd
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Great vid! And wow, for your first time painting gold you did an incredible job, very good instincts!

moltenbolt
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Thank you so much for this tutorial. Everything you do you knock it out of the park! It is nice to see you doing tutorials again, short sweet and to the point. You are always very inspiring. Thank you.

woodyj
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To make sharper edges faster, you can get a really quick and easy result using the Edge Split modifier.

Modslover
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this is really cool idea for youtube series

sigild
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After watching this, I feel like I should go back and fix all of my texture paint stuff. Thanks for video, gave me a few useful tips for my future paintings.

kronicgaming
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Low Hand Poly Paint.

Great vid - thanks!

mikeb
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Another great vid! Ur artstyle is very appealing!

leendert
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Nice!!
Good Job there, hope to see more Hand-Painted stuff!

mattlepage