Monster Hunter Wilds: Theory Crafting

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Quite frankly it's quite pleasing seeing you getting hyped by a monster hunter game again. Back to the good old days of monster hunter 4U and Generations. The series sure did grow since then

Xekorrible
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1:00 that is actually what happens when sand is struck by lightning, and it is called fulgurite. That blue fulgurite is probably just marking where your mount can jump and if you look closely you can actually see some scoutflies in the air, although they're pretty scarce

Zoochiini
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I really want to see an updated Dalamadur design and fight. I know it's literally just the start of our year of waiting during 2024 but it's still pretty hype. I have little doubt they'll implement some huge spectacle fight in Wilds to show off what they can accomplish.

darkop
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I do like the seemingly dynamic weather. A lot of the lore for Elder Dragons describes them as living natural disasters and their mere presence can cause intense storms, wind, or blizzards or other effects depending on the element(s) that it controls. I hope the dust and storm stuff that we're seeing is implementing more of those elements into the actual game rather than just in lore or item descriptions. Perhaps an Elder Dragon spawning into the hunt area causes this kind of massive weather shift while its present that impacts the entire zone. Could be cool to have one of these things fly overhead and now you're caught in its lightning storm and have to deal with it until the elder dragon moves on and takes the storm with it.

Shadowlightning
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One of my favourite theories is that in this game we're going to be part of a first fleet expedition, exploring a new area with minimal support from the guild.

aynonymos
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I miss these kinds of videos where we all get together and just speculate on every little detail before a new monhun game

VxHokage
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I hope Dalamadur, Najarala and Lagi gets added to wilds, and I hope the long wait means more monster varieties like 4U, and more aggressive end game would be nice (read as not bloated hp, instead monsters with new movesets).

bdbgh
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Maybe it's a massive serpent pair, one in the sky one in the ground. Hench them being mirrored in the logo. Or it's just a massive flying dalamadur and the serpent looking structure is a fallen dead one. Going to be very fun to discover this new world.

DepressoSquad
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The rings around the logo clearly mean to be ripples on the surface of water from rain, and the word Wilds also seems so be reflected like in water. So clearly water or more likely weather is very important, and I'm betting on the latter. Having weather or maybe a broader concept of a dynamic environment affect hunting and traversal would be pretty cool, and especially when tied into elder dragons and how they affect the weather.
Another idea is, because the two serpents in the logo are inverted in color, perhaps there are two monsters, one living above land or in the air, and the other living underwater. Taking into account how the word Wilds is reflected, maybe it means the return of underwater exploration.

arch_imedes
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Imo, the best game for dalamadur would have been rise. I am of the opinion that the wirebug was the perfect tool for perfecting large scale monster fights. Giving the player a means of rapidly repositioning across large distances, including gaps and to ascend walls, is kinda perfect for large monster fights. The biggest issue with fights like ukanlos, lao, zorah, dalamadur and gogmazios, is that they're not really allowed to be very active, nor demanding with their attacks, mostly standing in one place, and the response tomost of their attacks just being to superman dive.
The wirebug's mobility and versatility would be PERFECT for allowing giant monsters to use larger, faster, more frequent and demanding attacks, as the wiredash would allow players to quickly move out of the way. That way you can actually *dodge* the attack instead of relying on the iframes of a superman dive. Rise's parkour elements would also gel well with dalamadur's destructible arena

eiriksundby
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I hope we see more Frontier Monsters in Wilds, Espinas and Flaming Espinas where really good in Sunbreak.

lubbo
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I am actually expecting the whole game to be a single massive interconnected map, a true open world with a wheel-and-spoke design with the plains being the central "hub"! Here's my kicker though; I'm also expecting (well, more hoping for) the return of the Caravan, and the Hunter acts as the forward scout looking for suitable places for the Caravan to set up shop! In this way, it becomes a Village that moves with you, and can be called to your location or fast-travelled to.

tlarn
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The new mount seems to be a perfect way to traverse up these giant hunts! would be great to see/experience this.

Also to me, the circles/rings the smaller serpents make in the logo kind of look similar to the pattern of the giant circular rock? and in the tail at the bottom of the logo it looks like a small egg in the middle. I'm going to put on my tin foil hat and say that i think those rocks are actually giant nests that have the eggs for these giant serpents in! just throwing out random ideas 😂

super hyped for wilds though!

wafflsha
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I hope we get to fight snakes again, especially Dalamandur 😮

ArchieGamez
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It seems they've chosen rings/circles as their conceptual theme for this game, with the reflection under WILDS suggesting water and the circles around it reminiscent of ripples from raindrops falling on the water's surface. That could be a hint about the huge artificial rock formation in the distance, a ripple from something crashing deep down into the earth. Possibly the dark "abyssal" serpent in the logo, counter to the white "heavenly" serpent flying upward. Then you've got the white serpent holding some kind of egg, and I'm thinking the four smaller serpents around them are their living children (each one with an element like you've shown, fire, water, thunder, ice). We could end up trying to stop the birth of the final (dragon) progeny in the egg, something that could combine with its siblings Voltron-style to wreck the world.

jbenjinh
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I think those coral looking rocks are some type of fulgurite, a sort of glass that forms when lightning strikes the ground, making the sand and such in the ground form weird tubular crystal shapes. Would fit in with the heavy lightning focus in the trailer

ambientoatmeal
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The "coral-like structure" definitely reminded me of the coral highlands, but with lightning and sand being such a focus I can't help but see it as an enormous fulgurite -- sand fused into snaking, glass like formations by lightning! Wikipedia has a great picture of one from the Saharan Desert which shows off their tube like structure, which I think we can also see in the trailer.

erictappan
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One of my most favorite battles is that large serpent. It made the monster Hunter game feel so much more massive because of the large scale of monsters you can encounter. I want something like that again and this is an excellent theory! I cannot wait for 2025

cluelessbushcraft
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Low key on of my favorite parts of Monster Hunter is speculating and anticipating/watching new trailers with my hunting bros

cbarbs
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The Bherna music hits just right. I'm going back to GU and generations after I main the last 4 weapons I haven't played yet. (Bow, GL, IG, and CB)

tigerdactyl