Why Pokemon NEEDS the Critical Hit

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Random Crits are fair and balanced

#PokemonSwordShield #WolfeyVGC #Pokemon
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Did this video change how you thought about critical hits? Why or why not?

WolfeyVGC
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Accuracy is also another factor of randomness that a lot of people often overlook. Accuracy can literally make or break the effectiveness of moves, adding an incentive for consistency and creating a more diverse move pool, introducing a risk vs reward metric.

MrEvan
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Crits: Removed from the game

Cosmic Power Clefable: This is where the fun begins

catandfishfc
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Fun fact: your opponent’s crit rate is always at least 50% while yours is set at a base of 1%

FinallyFound
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"There's over 150 possible dual types" They could make an entire regional dex without repeating dual types and I kind of want to see it.

TheNeilBlack
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I like getting crits. I hate getting crit 😤

pokeaimMD
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Wolfey explaining why it's good that he can use crits to rob games in his rank #1 master ball series makes this vid a certified "world champ diff" moment.

phantom-joke
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One thing to remember is that Gamefreak has to try to please both competitive players and casual players who are often children. That is no easy task. And at the end of the day, competitive players are not the majority of their consumer base. They have to appeal to the casuals. This is why Smogon is so popular for singles (and doubles for unofficial competitive). They apply external balance through banning action and tiers that Gamefreak can't as easily (though they could apply stricter rules to VGC) without alienating the majority of their customers.

jamesdinius
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Wolfey, dunno if you'll read this but you are exactly the kind of representative any competitive community needs. Someone who has the maturity to understand the nuances and difficulties of balancing a game, whilst at the same time having great in-depth knowledge about the game itself! And, you have a huge following! You're a blessing to the pokémon community, keep at what you're doing, you're doing great! 😄

badaryman
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I don’t mind crits at all. I would rather lose to a crit than lose on time because I get stalled out. Great video.

evanxlviii
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Luck isn't completely gone without crits, since damage rolls themselves can often decide games, not to mention accuracy, status moves, secondary effects.

Mark-skom
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For someone who clearly thinks much much faster than the average Pokemon player, you are incredible at these slower breakdown videos

epicsauce
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As someone who loves using defensive strategies in Pokemon, my first thought watching this video was indeed that Crits are necessary to stop my favorite strategies from being all powerful.

oucyan
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6:01 I like that through creating your videos, you've grown more of an appreciation for GameFreak's balancing while acknowledging their oversights in the competitive meta

matchasgotcha
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I feel like the best part of critical hits is to break stalls

PatrickWDunne
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Pokemon always had elements of randomness in its battles. Sleep turns, accuracy, confusion, attract, paralysis. They're of course frustrating to deal with and they all have limited counterplay, but you can also incorporate them into your strategy. Plus they can add to the hype when you get the lucky roll when you really need it. Imo the fights would get pretty boring if all elements of randomness were removed, I'm fine with crits.

jnki
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Tf2 players are going bald over this title

hazza
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You bring up a great point with stall teams being inherently disadvantaged to crits. I played a person once online who spent a lot of turns boosting all his stats and baton passing around. Finally when he baton passed to his Hypno (odd choice to give all those stat buffs to, but not the point), I caught a lucky crit with Bug Buzz and OHKO’d him. He disconnected and called me a shit player. Yes, I would have been majorly disadvantaged without that crit, but he also took the risk on by taking turns to using status moves instead of outputting damage. IE, he gave me more opportunities to roll the dice in my favor. Very great video! The quality has skyrocketed in just the last few months

jjohnsonnccc
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I've played so much tf2 recently and been so involved in the community that when I heard critical hit I instantly thought "crits are fair and balanced"

pile_of_ants
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This somehow reminds me of the stall warrior era in Hearthstone. You armor up indefinitely and games are mostly going to both player using up their deck.

GoddamnAxl