Helldivers 2 New Democratic Detonation Warbond Is Here! Checking Out EVERY New Item

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Helldivers 2 new warbond, Democratic Detonation, is here and it looks awesome! We dive into the premium pack and check out every new item, including new weapons, new armor, grenades and much more!

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Democratic Detonation is here! What do you think of the new warbond items, let us know in the comments!

LegacyGamingUS
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For suit that is used in hazardous areas and can handle extreme heat and caustic materials its a shame it doesnt have a "take less damage from fire and bile" buff

Timothy
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I'd love to see helmets get more. Like headshot resistance, a HUD outline of enemies, auto-stim, or something else I can't come up with off the top of my head.

Caedus
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2 of my biggest grips against the armor sets is that we have around 15 armors and 5 passives...
Next bond should be a hazardous set
Armor against fire, bile and arc
Helmets could carry passives, like scanning for all samples in a area or highlighting enemies weakspot of giving night vision
The second point is drip vs meta...I would like to unlock the armor and passive as separate entities, so I can run a passive I own with the looks I enjoy

TheDanLCS
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seems like every marksman rifle available is just a huge letdown. They need to add more damage to all of them.

falseblackbear
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Love that Arrowhead is straight up trolling us with that 900 fire rate on the grenade pistol.

NicoBlackXIV
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At this point I'd even take the mixing of armor perks that are currently in the pool. Like, gimme 30% throw range and +2 grenades or something.

brothermouzon
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Im just gunna say it... I'm glad I didn't pay for this. I haven't got to the crossbow yet, but every other weapon is terrible. The dominator is waaaay better than the eruptor. It is unwieldy, and the slightly increased damage does not offset the cycle time. Even with weak point hits, the number of hits to kill any medium armor enemies is the same as the dominator, but dominator has bigger mag and higher ROF. And it does nothing to heavy armor. The only good thing it has over the dominator, is the ability to destroy bug holes or factories from afar. The rifle is ok. Damage is too low, the rof is too low, and the recoil is maybe a tad high. It does the job fine, but there are better options. The grenade pistol is OK, it serves its purpose as a mini grenade launcher well enough and is at least IMO worth taking. And the grenade is not worth taking. Doesn't burn through armor and damage and ttk is way too long. Just take an impact grenade instead, does the job better and faster.
Oh, and the armor... wtf? No new perks aside, it's an explosive themed pack, but only one has explosive resist?

huffinLeeroy
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I agree about the passives, but honestly, it's not so much the lack of new abilities as it is them picking kinda boring ones.

The light armor is ok, the stats are slightly different from the engineering light armor in the store rotation, and having one that you can get without waiting for the superstore rotation is nice.s

Medium and heavy are identical to stuff from the other warbonds, ideally they could have gone with a fortified medium armor as that is only a store item and an engineering heavy armor, which I don't think is a thing yet.

OldWitchDoctor
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A Demolitions Expert passive would be nice. Explosive damage resistance and and +2 grenade capacity

theKhaosFactor
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I would have loved to see the Groundbreaker armor have Fire Resistance. Especially considering the buffed all sources of flame tick damage AND the new Ship Module you can unlock with samples gives ALL flame stratagems 25% Fire damage. Would have made the Napalm build so fun!

bobbysleek
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My biggest problem with the GP-31 Grenade Pistol is that a resupply box only gives you 2/8 ammo back. its actually horrible.

TheSomeRocks
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I think new armour passive’s would be cool, but I also like having multiple cosmetic options for the same passive. So I can switch up the look of my character without having to switch passives as well

helix
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I agree with my other democratic fellas here, we need more variation in the armor bonus and something on the helmets. It's kinda a shame helmets gives no bonus whatsoever

It would be so cool to see helmets that like give a reticle which highlights mobs or bulky helmets with reduces dmg to the head and such and so on...

SaGeOwL
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I don’t understand why so many light sets have the engineer perk. Would it really be that bad for a heavy set to have some extra pockets.

Recardoguy
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Funny how many content creators didn’t even realize there’s new ship module upgrades 🤖

nicholasbattaglia
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Mf has some personal beef with the squat victory pose

maasl
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I'm sad to say I'm not really that impressed with the new warbond, the new eruptor sniper should have more bullet penetration and damage, with better reload and ADS imo.. it should destroy fabricators from the outside. Instead, the crossbow can do that, which is weird. Why?

It can't even take out gunships dropships or walkers... i guess i assumed a 50 cal. That shoots rockets would be stronger lol

They also show off in the promotional material trailer that the thermite grenades should one-shot chargers and hulks.. But they do not.. can't even kill a talker or devastator LOL..When there's like 5-10 chargers/hulks chasing you, it is not that good.. takes 3 grenades and a few bullets to do the job..

Impact grenades are still king with more utility.

The new Adjudicator Rifle just feels like a slightly better Liberator without the ability to go into full auto.. needs more damage and armor pen.. maybe extended mags.

I will go into full detail about more complaints later in my next video, but I am severely disappointed in the damage output for how much bs they added in this update..

Fire damage (flame thrower hulks specifically) one-shots you, nullifies. My armor ability which is a 50% chance not to die from lethal damage, the fire ticks are doubled now it feels, and there's so many broken bugs in the new evac high value assets mission..

Evac Shuttle won't land/take off or leaves after one person jumps in, ditching the rest of the team. So no bonus xp..

Bots will stop coming.
No spawns or dropships.

Assets won't escape number will get stuck at 4/8 shuttles launched, and the invisible walls are showing as big purple blocks... breaking my immersion further..

Also those missions are still a million times easier to do on helldive than the other civilian rescue missions that are impossible by comparison despite being basically the same mission and objective..

Wtf..

Also I still crash all the time even with the bug fixes.. "crash fixes"
Yet I'm kicked out of my friends groups all the time cause of crashes.. takes like 5 or so minutes to get everyone back together and reset our loadouts..

Finally..
I don't like working to get to level 50+ just to have all the things I work for after that to be worse than my EAT railcannon and scorcher setup... or whatever meta that you were using that ACTUALLY WORKS AS INTENDED or is at least viable in a game where they keep adding more bs despite us "winning"

Give me a break.. this shit used to be fun.

The end game is literally just getting trolled by Joel over and over again.

KalenTomlinson
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Got use to the cervo motor throwing distance now im stuck with it.

Jake-wbwd
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I mostly want more vehicle strategems. Even if it's something like a quad to traverse the maps. I just feel like they would make this game so much more fun

Space__Rooster