Get Full Resolution 3D Models from Megascans, and Create Custom Assets and Brushes in ZBrush!

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Dave Ancira's Zbrush Booleans Photogrammetry

Photogrammetry Walkthrough

XTractor Video playlist:

0:00 - UE5 Quixel Bridge
0:35 - Standalone Quixel Bridge
1:15 - Download Settings
1:55 - Export Settings
2:10 - Find and Load Megascan ZTool
2:51 - Importing Texture into ZBrush
4:20 - UE5 Quixel Bridge Nanite Download
5:30 - Asset Actions Export Geometry and Textures
6:32 - Import fbx into ZBrush
7:39 - Converting HDR to JPG
8:05 - Import Texture into ZBrush
9:20 - MRGBZ Grabber
10:30 - Custom Rock Brush from Alpha
11:40 - Texture Alpha Button
12:13 - Morph UV Height Capture
13:30 - Polypaint Adjust Color
14:24 - Texture Adjust Color
15:25 - Texture Transfer to Polypaint
16:30 - Dynamesh Resolution Sample
17:00 - Full Custom Brush and Rock from Megascan Process
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So awesome to see an unreal demo from you!

usiakgamesanddesigns
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Amazing Michael. Thanks for those tips. Would be nice some video about what could be the best UV pipeline for nanite meshes! My struggle is always about UVs since c4d had triplanar squared texture mode application native for any object and it never makes me worry about UVs. You just throw the material and set tex mode to square. Find very difficult to achieve something simmilar on UE that could be nice to use with nanite geo. Thanks everyone.

igorkirdeika
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Ahhh man awesome! I can't believe I never thought to morph UV and THEN grab a freaking alpha!!! --- NICE golden nugget there!! Thanks for the video!! :-)

ryankelly
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I can say you are the best youtuber at the moment who made a crack for this

mohamedelmenshawy
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very useful tutorials now i learn unreal its really help to build my artstation thanks a lot sir

karthiknagabhopathi
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Great idea to use MRGBZGrabber onto the morphed UV islands! Thanks!

MatteoCeccarini
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Quick question, is Quixel Bridge actually that fast for you? For me it's always incredibly slow and takes forever to select something.

matthews
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What if you don't have photoshop, what can I use in place of photoshop?

leroyhoule
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How the hell do I replicate erosion from the sea on coastal cliffs? So many thin stepping layers in the sediment... Without photoscan...

Grumbledookvid
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I'm pretty sure they all have a ztool! :D

timofahrbach
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"beautiful UVs"
GPU that sees itself given 13 milion vertices for one single rock asset: *BRUH*

zarodgaming