Let's Talk About My Tactical FPS Game - Transience Devlog 2
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Комментарии
Transparency is highly appreciated. The team is already setting a great example for indie shooter games (glancing at you, The Day Before) Please, do take your time!
anthonymoose
One bit of feedback I have is instead of having a visibility bar tied to the HUD, I think having something similar to Metro or Splinter Cell where there’s a light on your character’s hand that lights up whenever you’re in lighted environments and turns off when you’re in the dark. That way the HUD can be even less cluttered (pretty good job already) and you have something you can see at all times regardless whether the HUD is on or off.
ColtonT
For the enemy types, a really cool way to differentiate them could be using voice lines, green guys sounding like half life security guards, yellow/blue guys sounding like military and red guys sounding like combines with scary distorted voices, I don't know if you're planning to give them voices but it would be really cool.
BxPanda
10:12
•MCX Spear (XM7), Spear Lite, Rattler, Raptor
•DT MDR
•Geissele GFR
•RM-277
•Mk47 Mutant
•Gilboa Snake
•Fight Lite SRS
•MPX
•Colt M5S
•LMG 6.8 (XM250)
•KAC LAMG & AMG
•FN EVOLYS
•FD-338
•Kel Tec RFB
•BFG-50
•DT SRS
Just a few examples of some interesting weapons that I would love if check out.
GameOver-
I love how everything has the tiniest outline, adds a unique artstyle to it
WebGuyRises
I think a neat little feature would be a variety in reload animations. You reload regularly when out of combat, you reload more aggressively during combat, and you stumble your reload when you are taking damage or recently took damage.
Small variations in games make all the difference even if you think people won’t notice.
Excellent work!
e_buffturtle
Good update! Can't wait to follow this game through its development and I anticipate its success!
protectbabysif
This looks professional, well planned, and seemingly coming from a real love for video games which is sadly something we don’t see as frequently anymore. Wonderful work here I’m excited to try it out for myself.
That_one_cowboy
I think the million little lights, especially on the legs, is what really made the "Christmas tree" effect happen. Maybe something like a glow stick dangling from the belt to give that color indication from the front or back. Or keep the visor glow and put a little LED type light on the backpack or near the upper back of the enemy, kinda like 2042's LED colored lights to distinguish friendlies, squad mates, and enemies. My concern with removing the colors and relying solely on different armors is that, especially in the dark environments, it might be difficult for the player to distinguish enemy types and make appropriate decisions, unless the character models are of noticeably different size (ex: juggernaut in Call of Duty).
Game is looking really cool so far, thanks for all the hard work and these detailed, transparent dev logs.
BlackTearsYT
All I can say is I am absolutely blown away by the progress this far. The game looks absolutely amazing already on so many levels and it takes key points from games I grew up playing and loved and brings them into this generation and it does it (from what I can see here) RIGHT. Take your time. Follow your hearts, stay passionate and I fully believe this will be one of the greatest "indie" games of all time... I can even see this dominating AAA titles. Keep up the fantastic work!
VOLUTIONMEDIA
I like that you’re toning down the lights on the enemies. I think that will make it much more immersive and less “gamified”. It can verge on goofy if done wrong so it’s cool to see you listening to the community even though you grew fond to the color coding. Keep it up brother. It’s a tough route ahead, and everyone is a critic. Just know at the end of the day you’re doing something that you would play, and that will inevitably be a banger
thepunisher
Hello! Looks incredibly cool and organized. Your passion and desire to making fun and complex combat system deserves respect. Also, the game already looks quite polished.
PIONERGAME
Got into tactical shooters thanks to you so I’m definitely going to be picking this up whenever it releases. It looks great! Thanks for being so open BigFry, you give the gaming community hope!
nickwhetstone
I like how you're using science in this. The chemical that locks in the armour when there's impact exists and is used in protective casing and armour. Also, I love the slow-mo feature, but this could also be used in turn with adrenaline charged moments or just collecting a chemical like you're doing - The science part of that would be likened to Time Compression which has a deeper theory surrounding it, but commonly used in explaining "time seeming to slow down" in a high-adrenaline situation. It's something soldiers experience.
Anyway, you and your team are doing great; loving the direction of this and wishing you all success.
dodgeholls
For the lockpicking system you could maybe have certain doors be keypad locked and have the codes either hidden within the environment such as on whiteboards or monitors, shooting the door open at the risk of attracting enemies, throwing an EMP at it or hacking through the keypad with a small minigame or something along those lines.
tiniestmonkey
A dev that listens and plays smooth jazz. You are doing things right brutha
DarkWEB
Damn! Fry ive been watching since you had 100k. Crazy to see how far everything has come. So excited for this to release.
chrizpytoast
Having the lit up visor would be dope on top of the different enemy types. I feel like it would add intensity if you didn't look at it's armor type then it turns around with that intense red visor so you're like OH SHIT. I guess it'd be cool if the lit up stuff was a toggleable thing in settings but dang am I excited for this man!
phaenix_
Mate there is no rush to release the game, you guys have shown more real game play than The Day Before, it's insane and you guys must be so proud of what you all have achieved. It's jaw dropping dev logs you guys have been doing, you guys are not hiding anything and are just going for goal. I don't care and I'm sure most don't care when it comes put on you are doing these type of Dev logs. Just insane and you have to be pumped knowing what your making looks so good.
Take you time, it's done when it's done, just keep posting updates like this and ppl will be pumped to play it.. let's goooo well done to you and the all the crew mate..
The Madcore Show
Madcore.
adding special missions that require a specific gun would be cool, like there's a large compound and you need to take out a HVT but its too guarded so you use a sniper to locate him and kill him, also if you alert the enemy they would start to come to your sniping location and ambush you. would love to see something like that in the game, keep up the good work.