Best Team Playstyles and Loadouts for Helldives? - Helldivers 2 | Strategies | Loadout Variation

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Greetings, Fellow Divers! In this video, I explore four playstyles that I often use and observe in my 200 hours of Helldivers 2. I'm curious to hear your thoughts—do you agree or disagree with these styles? Share your playstyles and load-outs in the comments! I hope you enjoy this conversational-style video as much as I enjoyed making it.

Timestamps:
0:00 Extended Intro
01:32 Boss Killer
05:37 Crowd Controller
10:15 Hybrid
12:40 Lone Survivor
14:46 Outro

Stream Schedule: Monday, Wednesday, and Friday 7-9 PM EST

Highlights of Twitch Streamer Frosty_Hots! Diablo 2 Resurrected/HOTS/ Hell Divers 2

LINKS:

#helldivers2 #helldivers2pc #helldivers2gameplay
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Hey Everyone! I wanted to try something a little different with what we do here on the channel which are build loadouts. As a reminder, this is by no means the only 4 playstyles and there are an infinite amount. The beauty of this game is we get to play the way we want. So be sure to let us know how you like to play! An great example, I've received since releasing this was a support style that runs more sentries! I enjoy engaging with this community, as always thanks for checking out the video!

FrostyHots
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Automaton diver here. My one and only stratagem loadout for the bots are: Eagle Airstrike, for the fabricators, 380mm Barrage, for the Detector Towers, Command Bunkers, Heavy Bot Outposts, Recoilless Rifle, for anti tank and tower purposes, and lastly, Autocannon Sentry, for backup and lure fire. I run this with Scout Light Armor, Eruptor (to deal with Fab Vents or Broadcast tower if you have the angle), Senator or Vindicator for CQC, and stun grenade. I call this the Demolisher, for dealing with objectives. You go alone and stealth, airstrikes on outposts, then get out of the area for another objective.

docuzi
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you forgot the join a squad, run off alone, grab agro, run away and agro more of the map, then run back to the squad.

brotherimzee
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The arc shotgun is a good one for your crown control loadout. Don't ADS and it will split into three.

Falascoa
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Creek vet here and if you want the best route for completion on bots, do stealth, just because they look at you, doesn’t mean you are done, run away where bot drops are being called, bring anti mat rifle any grenade, and bring stuff like the electric orbital strike, also you can find a few videos such as Reginald and his advanced guide or a vids like “pushing the stealth mechanics of helldivers to it’s limits” that really made me a better player. Spill oil helldivers

Majordiver
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I'm the lone guy that gets all the samples while everyone else does the objective I like working alone

Doom-vzmm
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I love to switch it up!!!! I’ll try different loadouts on almost every drop.

BishopNY
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I'm a Jack of All Trades player but I do have a penchant for Anti-Tank but the only unusual loadout I will frequently run is, on bugs, if my team has plenty of AT, I like to run the MG-43, the Guard Dog (the bullet one), 500kg and Auto-Cannon Sentry, I think it's MUCH better horde clear than the flamer. 500 because I hate Titian kitin', but I'll hold onto them unless my AT teammates are indisposed. The Autocannon sentry is for when we start to buckle or a big horde, just throw it somewhere up and out the way and it'll happily chew through the 6 chargers chasing my AT teammates about.

Edit: Doesn't work if you have an ahole who runs off alone and calls in the supply drop just for himself, you need that 1 supply brick but it will generally see you to the next supply drop since it gives you 2 boxes of MG ammo (300 bullets) and refills all mags of the guard dog.

sirgaz
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I lean more towards jack-of-all trades. Blitzer and Eagle Napalm to CC; Quasar, Thermite Grenades, and Orbital Rail for heavies; Grenade Pistol for holes; and 500kg for a little bit of everything.

Due to running arc weapons for so long, I've developed a shoot and scoot playstyle where I'm always kiting to keep corpses and debris from eating my shots. It always felt awkward to for me to use the EAT like this as I kept losing where I called it down, and the reloading of the Recoilless Rifle kept getting me killed.

Drop napalm, clear extras with Blitzers, and deal with heavies when there's no swarm to slow me down. Honestly, with the Blitzer + napalm combo, I can deal with everything except chargers and titans. Though hive guards give me some trouble, I can usually keep even a group of 6 or so of them stun locked and either deal with them using heavy killing equipment, or just blitzing them until the heat death of the universe.

jonathanblair
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I play a "buddy cop" playstyle. I usually follow the objective hunting diver or more aggressive player and cover their back.


Plasma punisher and stun grenades to give them more time. Grenade pistol to close holes and doors. Ems mortar, orbital laser, rail cannon for big stuff. Secondary is usually auto cannon or eat.

I try to keep space between baddies and my team, slow things down, and prevent overwhelm.

For bugs I run similar but usually the incendiary breaker instead of the plasma punisher.

I guess it is a type of control build for the most part.

jeremiemiller
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Automaton diver here: my build is usually a Vanguard, I like to play offensively and take out enemy settlements as soon as possible, which means many eagles and orbital lasers. I take a lot of inspiration from the WW1 German Sturmtruppen. Either that, or Lone Survivor. In some cases, I do both, meaning I'll assault the base on my own

Riccksu
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Interesting video and i can recognize myself in several of these archetypes. I can change depending of the mood but usually against bugs, i'm a boss killer with Recoilless Rifle. I really like the RR, and the trick to shorten the reload time make it feel so much better to use (switch weapon when the shell icon is full to cancel the animation. The reload is still completed).

Since you asked loadouts against Automatons, i've named my go-to loadout "Demolisher" mainly focused on destroying enemy bases and defenses. It is teamplay oriented, but you are performing best when you wander around your team, letting them take the aggro while you are taking down factories, cannon turrets and various highly dangerous targets to ease their struggles.

My main stratagem is the Spear, as well as Eagle Airstrike, Orbital Railcannon Strike and Orbital Laser (i keep it for big bases, but i usually drop this one if i have the -1 stratagem modifier). The Spear is really good against bots since there is so many eligible targets for its lock-on system. You can destroy factories from a safe distance and it can sometime destroy adjacent structures as Jammer or Detection Towers without having to go inside. The Spear has its flaws (the finicky lock-on system as well as being really ammo hungry), so the other stratagems are here to help with the task. Eagle Airstrike can take down multiple factories (if close enough), cannon turrets, as well as already weakened Striders if you can land most of the shells on them. And the Orbital Laser can lay waste the biggest bases (almost) by itself.

This loadout can also deal with high priority targets as Hulks (one or two hits with the Spear if it's in the eye or the back, or simply with the ORS) as well as Striders pretty easily (the Spear can destroy the top turret and your long range primary can deal with the gatlings, making it harmless). The Spear can lock on Aerial Gunships, but it's not worth it to waste ammo when they are so many. Same thing with your primary: you can take down one or two that annoys you if you have medium armor penetration, but the best course of action is to let your teammates take the aggro while you are rushing toward the factory to call the hellbomb (since you already are satelliting around the group).

Primary/Secondary/Grenade are flexible, so anything able to support the team from mid/long range is good for dealing with hordes of regular enemies (for example Eruptor, Dominator or Scorcher, with Redeemer and Stun grenades). And for armor, i really like the Servo-Assisted ones since it help to launch your stratagems directly in the enemy bases (throwing while diving increase the range even further!). Alternatively, the Scout passive is very good if you like going solo or if you want to avoid patrols.

Cie_Kite
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My favorite loadout rn is:

Bugs: orbital Gas, 500KGs, flame thrower and energy shield. Run stuns grenade pistol, and breaker incendiary

Bots: orbital precision strike, 500KGs, energy shield and rail gun. Then I run grenade pistol, stuns or impacts depending on the mission, and Jar5. If the planet has gunships I’ll swap the rail for the quasar.

Super fun loadouts. Orbital precision is one of my favorites. Nothing flashy but crazy one shot potential and you get it super quick when you have your orbital ship bay maxed out.

RiceCubeTech
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Level 64 Automaton diver here. I prefer fighting bots but they are very different to handle than the bugs. My current stratagem loadout is: Ballistic shield, Sniper Rifle, Eagle 500 kg bomb, and EMS mortar sentry. For my starting gear, I'm rocking the Pummeler, Senator, Stun grenades, and a Democracy Protects armor set.

I used to be all about the energy shield but the ballistic has grown on me. It really shines when you can hold it up and stare down bots. The shield will protect you against most small laser fire, from troopers to Heavy Devastators. (note, it will protect but ragdoll you with rockets does not block melee attacked) With the ballistic shield, you can wield a one-handed weapon, hence the Senator for picking off troopers and getting important headshots on devastators. Pummeler is a new favorite for this loadout as it stun locks enemies which gives you breathing room when berserkers are charging you or devastators won't let up their attacks.

Sniper Rifle I love for taking out heavy units from way too far away. You can snipe the eye of a Hulk for a 2 shot kill. Devastators can be knocked around with it if you can't land their headshot. Hitting tanks and turrets on their heat sinks from so far away they don't even engage is great, though they take more than one magazine. It can down gunships if you hit the same engine, though bullet travel needs to be considered. A neat synergy with the ballistic shield, is that while you have a two handed weapon you, the shield is on your back but still protects from shots. Great for when retreating from enemies.

Stun grenade is another must as it again allows for some breathing room when you're getting swarmed by little units or bigger ones. It'll stun a hulk and give you an moment to line up those eye shots with your sniper rifle. It does not affect tanks and it does mean you can't blow up frabricators. Your sniper rifle can open up shipping crates though.

EMS sentry I usually bring on any type of mission because it can lean much needed support against swarms of any kind (bug or bot). You don't realize how much grief it can save you until you realize a whole patrol has been stun locked since they got dropped off. The sentry has a range of 125 m and since it fires straight up, can be positioned safely behind cover or in craters/pits. It also doesn't harm your fellow helldivers, who will be slowed (in contrast, enemies are totally stunned) and not damaged. It's also great for throwing in the opposite direction you're running as it will draw enemies to it while you run elsewhere. It can also alert you to enemies creeping up on you, but it will also pick fights with anything in the 125 m range.

Eagle 500 kg bomb is just plain useful in most any situation, as the video mentions. It's great when you can get two runs with the ship upgrade. Useful for anything big and heavy you need to take out. You can also always swap this out for your orbital/eagle/barrage of choice depending on mission.

Oh, and Democracy Protects as an armor perk is my favorite because with that 50% chance of surviving lethal damage, you can get a second chance at life (to stim yourself) from most any wildly damaging attack up to and including setting off a hellbomb in your own face. (though don't bank on it, it's still only a 50/50 chance)

This loadout allows me to support my team, handle patrols, go after objectives, and delete heavy units on my own. It works best with a team that has different loadouts that cover other areas (such as crowd control or anti-air ship stuff). I also have used it solo to success, though that's more cause my connection sucks than choice.

BlargFlargRlarg
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Having a specialized team drasticly improved helldives from personal experience. When I actually manage to get my elite guild to make a specialized load out for a mission we have minimal deaths and extreme efficiency not to mention fun. When everyone just does whatever willingly we end up scattered and unprepared either for gunships or at ats or tanks or hulks or devastators etc. if ur specialty is small mobs in big groups then it helps to have a heavy specialist with eats and spears and orbital rails and 110mm etc

SilentSpeak
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For a heavy specialized loadout I prefer recoiless over EAT/Quasar. With the full reload upgrade and a 5sec reload (with animation cancel) its hard to beat.

Paired with the AC sentry and you can also deal with medium hordes.

AlexECX
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For bots, I enjoy being able to take out large enemies and clusters of enemies quickly. I run the auto cannon for general use, eagle airstrike for taking out bases or large groups of enemies, 110mm rocket pods (absolutely amazing for tanks and cannon turrets) and my final spot is flexible: if I want to be stealthier I go 380 or Laser to take out bot drops and large bases, if I want to have a more head on approach I go 500kg or Precision strike

pFantam
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Lvl 100 here. I can share a few of the builds I have used. I must put a warning on them though as I do not tend to play meta builds and they may feel weak or bizarre to people who don't know what they are doing. I have a recon support sniper for those who want to stay far from the fighting but still want some action. For gear you want Diligence CS, any scout armor, grenade pistol and smoke grenades. Stratagems are orbital smoke, eagle 110 rocket pods, jump pack and AMR. The goal is to support your team with stealth and high mobility ambush and sniper attacks while suppressing foes with smoke to pull allies out of harm. Also watch your radar like a hawk because the faster you can react to a problem the easier its going to be to deal with. Smokes effects are easier to see on the bots than on bugs so if smoke feels weak you can swap it out for ems and stun grenades.

I also have an engineer build I did against the bugs that I can share. gear is Plasma punisher, grenade pistol, stun grenades, and any armor with extra grenades. Stratagems are Eagle air strike, guard dog, mg sentry and auto cannon sentry. This one is a weird one, but it works so long as your sentry placement is on point. Works great on teams that like to stick together. The build relies on the two turrets to do the heavy lifting and your job is to support the turrets and team mates with stuns and staggers.

Im sure im gonna get a lot of eye rolling because of the lack of meta options, but I have stress tested these for weeks on high end 7+ missions. they do work.

irykjbq
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Fav for bugs
Recoilless rifle
Gatling sentry
Orbital gas
Napalm strike

Can replace gas or napalm for a 500kg if desired.

Pummeler
Senator pistol (great synergy with pummeled against brood commanders)
Fire impact grenade

Light +2 grenade armor

ourlordandsavioredupes
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I'm the WildCard, you never know wtf im going to do, all you know is that I always bring a 380mm and a Walking barrage doesnt matter where we go.

PokkelsZA