FFXIV: 1.0 vs ARR (2.0) [Battle]

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Battle in 1.0 vs A Realm Reborn 2.0.
This was uploaded back in 2013 when 2.0 launched, lots of changes have been made since.

00:00 Final Fantasy XIV 1.x
02:25 Final Fantasy XIV 2.x
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“Hey bro ima equip this new item I got, lemme just *fade out of existence* real quick.”

GriziDaWiz
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i like how it has to essentially rerender the character everytime a new piece of armor is equipped

Squishy
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I like how the game couldn't even handle it's own job change system and it took forever for it to equip items one at a time.

Copain
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There was so much WEIGHT to the animations in 1.0. I love FFXIV as it is today, but I'd love to see some of that impact brought back into the modern game.

RobertDevious
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wow, those sound effects from 1.0 felt very demon soulsy

Sega
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All that movement weight in 1.0 has some real charm to it. Would love to see Square Enix bring it back in another game.

volkeghermost
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FF14 1.0 - Job change takes a minute to equip everything
FF14 5.0 - A fraction of a second

tombraider
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I love the more realistic character movements and animations but 2.0's game overall

RayRaySD
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This really does encompass what 1.0 seems to have been like. It looked really, really good, but optimization and gameplay feeling was horrible. I can’t imagine having to deal with that for 50 levels

outofideas
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I like the less....robotic movements in 1.0, but God if the gameplay was like that in ARR and forward I wouldn't have finished even the free trial period.

kou
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I like how every hit in 1.0 deals damage, unlike in 2.0+ where a paladin, for example, would do flashy 6 slashes and only one damage output would come out.

notmrh
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Ah the crystal tools engine, Square Enix's in house engine that made games look gorgeous during the ps3/360 era.

Then died a cruel death because nobody knew how to efficiently develop with it and it pushed back a ton of projects until the PS4/Xone cycle.

Only 5 games were completed

FFXIII trilogy, Dragon Quest X (only in Japan) and FFXIV 1.0

USMCer
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I like the way that characters used to walk in 1.0, the physic were more realistic.

guilgs
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I'm glad you posted this. It calms a curious mind like my own. N good job on the 'side by side' comparison. Glad I missed the 1.0 train.

syrusmarks
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wow the walking and stop walking animation in 1.0 is excellent

greymagic
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I played both versions, 1.0 and 2.0 till current. I think 2.0 overall is a waaay better game, they improved so much! However there were/are still a few things from 1.0 that I enjoyed, like the running animations, character models were a little bit more detailed(the world however was sooo bland compared to 2.0, 2.0's world is absolutely incredible), battles took longer, though sometimes too long. I feel like if the battle system speed from 1.0 and 2.0 came together, it would be perfect. Sometimes in fights now everything is so fast you don't have any time to understand what attack just hit you.

starlight
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Thank you for this treasure. It's cool to see where it all began.

kayak
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I will admit, that Goring Blade animation for PLD in 1.0 is crazy cool.

xRammsteinxFTW
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I came here in 2020 to check how the AOE markers looked back in 2.0 ... that was savage

HaitaniMasayuki
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FFXIV "yeah I wanna track and kill a boar in, say 2-3 minutes..." FFXIV 2.0 " hold my aether...*

Riven