The 60 Day Plan Saved Helldivers 2

preview_player
Показать описание
In this video I examine everything that's changed within Arrowhead's 60 plan to save Helldivers 2 from themselves, examining the buffs, nerfs, meta shifts, changes, new updates & more that made it all happen before our very eyes to reach the conclusion on if the game was truly rescued from the jaws of victory or if they managed to save it all.

Thanks for Watching!
Live Streams here on Youtube Monday/Wednesday/Friday

PATCH 01.001.103
Рекомендации по теме
Комментарии
Автор

Since we were at the end of the 60days I decided it be a good time to give my feedback on how it played out from my perspective as well as my hopium for the last adjustment. The game is absolutely the best it’s ever been and I’m excited to see what comes next for the game regardless.

EravinVT
Автор

I’m back in the game because of this update. Haven’t played since march. Whatever they are doing, it’s working.

avenganinjax
Автор

Also the HMG losing 33% of it's damage plus the angle nerf on top for a weapon that wasn't even overpowered due to its low ammo capacity and high recoil was just uncalled for.

thelonehunter
Автор

I think something people dont talk about enough is patrol spawn mechanics and how it really cuts down on gameplay variety.

Everyone who plays at diff 10 at this pointt knows the age old "keep moving, never stop" and tthe biggest reason why people are essentially locked into this hit and run playstyle is patrol spawns never stop and are always pathing towards you. When the global heat ramps up to max, you re virtually trying to fight a never ending bot drop.

It strongly favors stealth and hit and run playstyles while punishing combat oriented heavy armor type players

mac-bsng
Автор

Ngl, enemy spawn patterns still bother me. I don't like that random patrols are usually sent in your direction, one after the other, rather than being actually random. Feels like a drop/breach is happening unofficially the way some matches get stuck down because patrols literally don't stop spawning in front of you and advancing

tsunderemerc
Автор

Hulk Bruisers being able to knock you down with an insta laser and then follow it up with three more shots needs to be addressed.

Vespyr_
Автор

The Buffdivers update we got saw player count quadruple, so I’d say it worked. I have mad respect for Arrowhead for owing up to their mistakes and fixing them. Nowadays, it’s easier for studios to blame gamers (cough cough Ubisoft).

We are, indeed, so back

Hadfield
Автор

Fuck whatever developers decided to make the backpack shield "bounce".

The_Best_NPC
Автор

Recovery in Prone position after ragdolling is a MUST!! I can't tell you how many times I've been ragdolled into the center of an enemy group and had to watch helplessly as my helldiver tried to get up, only to be riddled with shots like John Marston. Reduced to Swiss cheese before he could get a knee under himself.
Being able to just start shooting from the ground after the ragdoll might have saved him.

Blackundetected
Автор

Yeah, as a heavy armor enjoyer for the bot front... True, I survived the nearby explosion... But I'm also being used like an Automatons pingpong ball!

grandconqueror
Автор

Erawin, you are the one person who could actually explain and make a guide as of how liberation works and how its affected by player % instead of population.

Seriously, just a simple guide to understand that could help so many people..

MOTAGORO
Автор

Anybody else ever been ragdolled into a wall and instantly die? 90% health before hitting the wall btw.

juggerdawg
Автор

Definitely agree with these points. Additionally adding a mix of scout striders would allow us to complete the “Kill X scout striders” without having to drop back from level 10 to achieve it

robvogl
Автор

former 5 star general who has long since left active duty has been in orbit of this channel for several weeks and has been considering rejoining the war effort thanks to the information you present.

NopeAce
Автор

15:47 That last second salute before landing was PEAK PATRIOTISM!!!

bamig
Автор

Wait so they "reduced headshot damage" but then made the rest of our body take more damage, so basically our entire body is a +50% weakspot, *AND* made claws and lasers do more damage?!!? Shit I'd almost rather go back to having headshots. At least then I wasn't guaranteed to get eviscerated any time I took damage. Why boost enemy damage and nerf us. At least only pick one! Even if it maths out to less than an old headshot, we often take multiple instances of damage to the body so it definitely isn't in our favor.

davidweaver
Автор

Way better spot, some tweaks still needed especially with armour ratings and tweaks on the bot front (Fix tanks especially barrage its glitchy, nerf strider rockets and give bruiser back its rockets instead of the laser) but having more options makes it more fun overall

TheIvanMilky
Автор

We just aren’t allowed to take any damage in this game anymore. Take any damage = crippled or instantly killed

branchrickey
Автор

Right now the only "buff" I want is for the game to not be completely covered in fog 24/7.

shemsuhor
Автор

I agree. Clear, concise, and elegant, as always. Thanks for the vid!

Sharkie