How OMORI Was Made and Why People Thought it Was a Scam

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This OMORI documentary details the development of the indie role-playing video game OMORI and goes behind the scenes of its creation. Discover more about its director Omocat and the team she assembled to create their first indie game. Growing up, Omocat fell in love with both anime and drawing art and eventually became known as “the artist” in high school. During her years in college studying to become a professional artist, she started a webcomic featuring a boy she named Omori. Eventually, Omocat felt Omori needed to leave the white space he had been stuck in and embark on a bigger adventure.

The documentary also explores all the design decisions that Omocat and her team made and shows how a one-year Kickstarter project turned into a six-year Kickstarter project. It also takes a close look at all the hurdles the team had to go through. From grossly underestimating the amount of work it takes to make a video game, and having to deal with frustrated Kickstarter backers, to switching to a newer version of RPG Maker which caused a lot of technical difficulties that halted production. Additionally, the ever increasing scope of the game caused Omocat to throw out lots of finished art, slowing down development even more. Lastly, the documentary takes a look at what’s next for Omocat and if we’ll see more OMORI related content in the future.

0:00 Part 1
5:31 Ad
6:52 Part 2

Outro song: Thank You R.G.E. - Joe Bagale

#OMORI #Omocat #GameDevelopment
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As a game dev student something that is always told to me is never make your dream game first. It's a miracle Omocat released Omori at all.

jamessoth
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People need to learn what kickstarter is, cause they look so stupid demanding refunds because the project isn’t done fast enough. You aren’t buying the game, you are helping fund the project, and one of the problems is some projects are delayed or fall through. These people get so entitled because they put $10 to help fund a project.

Dragondan
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I think Omocat's struggle with communicating to their Kickstarter backers is an example of why it's important to hire a pr/social media manager.

If Omori was inspired by her own introvertedness and reclusiveness, then it's no wonder she struggled with that aspect.

milesparker
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That poor girl, I can't imagine the stress she went through. But I'm glad she endured and could publish her dream game!

Mikumo
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I am so glad I got to enjoy and love Omori on its own, without knowing about all the drama leading up to its release.

DanielSantosAnalysis
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This development story is by far the most heartbreaking you ever taled us. Such dedication to a project is truly admirable...

pavelvenediktov
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the fact that they were working so hard for people to play their game and they were getting backlash for not being work bots is so heartbreaking. As a programmer myself, I know you can't just pump a huge RPG game like omori in just a year with such a small team. Man why were so many people so impatient and just rude.

FeatheryLatte
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11:51 When I heard this I literally said "YES!" out loud. I cannot tell you how long I have been a proponent for the idea that Gamemaking is an artistic medium for creativity and should be considered an art but people usually don't even fathom the idea.

icegod
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Damn, I feel bad about the amount of stress and pressure that was put on her, but I REALLY respect how she didn’t release the game until it was perfect and presentable. Many people would have caved and thrown out a half baked product but omocat cared about the result not the money. Huge respect there

energizerbee
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i love how you undertake a new editing style with every video for every game! it really makes you stand out from other youtubers while making the video so much more engaging and it does a great job reflecting these dev stories!!

twomur_
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Great video! I personally stumbled onto Omori pretty much out of nowhere and played it on a whim, so it was really interesting to hear more about what went into its development. Omori is just one of those games where you can just feel the passion that was put into it.

mayrakone
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I’m not an emotional person when it comes to video games, but OMORI just hit hard, this is the only game I’ve ever played so far that has gotten me so scared, sad, and worried for each an everyone of its main characters. I’m glad the Omocat team truly felt dedicated to the project, they hit each of their goals spit on.

swagstorm
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Omori may have had a rough development, but holy shit was it worth it when the game finally released.

NamePending
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15:19 "but omocat had already acknowledged how difficult it was to gauge how long development will actually take, because she keeps coming up with new ideas to enhance the game."

*this reminds me an awful lot about Silksong*

Stormy_SE
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I think this is the only game aside from Minecraft that really made me burst out of emotions, but in different ways, as Minecraft kills you with nostalgia, Omori slaps you with regret and depression, the ending, the way the story revealed the truth to Sunny, it's really heartbreaking.

enemykiller
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Honestly, I feel like, during the game's dev time, everyone is at a lose-lose situation. You can't completely blame Omocat for the slow progress due to the experience and mental health issues. At the same time, you can't also blame the frustrated backers since there isn't a clear communication and there was already popular cases of kickstarters sounding promising, only to end up as a scam.

spongebobfan
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I write game engines in the c programming language, the idea of having to WORK AROUND A MEMORY LEAK THAT WAS IMBEDDED IN THE ENGINE, makes me have much more appreciation for the game, and the development.

Stich
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Omori means a lot to me, I have 100%'d it, bought an embarrassing amount of merch, got the physical edition, and will continue to support it for a while. The story and characters mean a lot to me and is a great way of me putting together how I feel about coping with loss that I've experienced. Apart from the impact on me, it's also just a damn good game. It will forever be a 10/10 for me.

pinkllemonaid
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Omocat did the right thing waiting and making sure the game was finished and well put together instead of quickly putting out an unfinished game

BB-dwpp
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I’ve never played this game so I can’t personally speak on its quality but I always felt it was really cool how this game was basically fan made and talked about as a game inspired by earthbound and others, but instead it slowly became a game talked about in the same breath as the other games as if it was equal.

KasaiKouhai
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