OOP with Java: 15. Tetris Game with Java Swing (Part V. Clearing complete lines)

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In this video, we will continue making our Tetris Program. We will have our game clear complete lines, keep track of the score, change the level based on the score and speed up as the level goes up. In addition, we will make the game stop when the game area gets filled and no new block can be spawned. In addition, we will continue refactoring our code to adjust it for the new functionality that we add.

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Ur method for updating the levels was brilliant! I finished coding the game on my own, but I couldn't figure out a way to properly increase the level. Found this video and ur solution fixed my problem instantly, ur a legend.

adityap
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5 more left this is getting better and better after each video;

bakermrad
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can u help me? on the min 0:58 i write the [r][c] and [r] [i] and it looks like it is wrong and i didnt find what i do wrong

nereaasalde
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Hi! at min 15:36. The labels for score and level appears in the game area. How can I fix it ?

ricardo
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// sehr klare Lektion (der Meister schreibt) {}
sehr klare Lektion (vom Meister geschrieben) {vielen Dank für die Lektion}

rodomod
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how long does it take to get this level of programming orientated thinking?

sergioa.moreno
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hello friend I need your help, do you think you can help me? please

alezuniga