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OOP with Java: 15. Tetris Game with Java Swing (Part V. Clearing complete lines)
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In this video, we will continue making our Tetris Program. We will have our game clear complete lines, keep track of the score, change the level based on the score and speed up as the level goes up. In addition, we will make the game stop when the game area gets filled and no new block can be spawned. In addition, we will continue refactoring our code to adjust it for the new functionality that we add.
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