They Finally Gave Ken Back His BEST Super

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#ChaosProductionsInc #SF6 #StreetFighter6
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Don't know if you noticed but in sf6 when he do it there's a line in the beginning of the super just like 3rd strike

TONYREDG
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Shippu Jinrai-kyaku will always be one of kens best most flashy moves ever. Very satisfying landing those kicks on your opponent to seal the deal.

NedsonMonteiro
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It’s crazy that technically, this one super changed the entire course of fighting games as a whole

Exceed_HS
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The downward axe kick ender will be the best, most satisfying variation of the move. Just leaving it with an upward tatsu feels like it's missing something.

jme-james
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Always liked the MvC versions of this super the most. That axe kick at the end is the cherry on top.

A_Kid_Name_Baby
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You forgot the one in Smash Bros Ultimate

KeybladeSoulLord
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0:11 EX version made sense, he use higher and higher kicks to lift the opponent

theendisnear
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There is one more game where Ken has access to the Shippuu Jinrai-Kyaku, that being Street Fighter 4 Omega mode. In that, Shippuu is the EX version of his crazy kicks special and acts as one of the 2 bar pseudo-super moves they introduced in that game, being one of several classic super moves to come back as one of these 2 bar EX moves

ShinxBOOM
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This is what originally got me into Ken back in the days of pallette swaps.

UltimateShadow
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I love how your video recommendations covered up the best part of the video

ryozaki
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Hope they bring Zangief’s Mega Atomic Buster back too

Rickcrazy
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Given that Ken is backed into a corner, it's about time that he pulls out all the stops and goes all out.

sebastienbusque
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SF6 is the best because it has fire unlike any other game besides MvC. That does a nice job showing the character's evolution. It's how every move of SF2 veterans has to be (re)designed in this game.

carlosaugusto
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Pretty sure he has that in Smash Ultimate, too. Everything counts.

XManX
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This build looks so much more fun than the initial build they showcased. Not that the first build looked bad at all. This just seems a bit faster. A little more polished and tuned. Hope I get in that closed beta!!!!

CheddarGetter
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That was indeed the best damn hyper combo Ken Masters ever had. In fact, it was very useful in Street Fighter 3: Second Impact for it's infamous stun trap combos.

kalonjirivers
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I like the delay between the ground part and the rising part, that is more apparent in the Pocket Fighter version interestingly, and also followed by the new SF6 version. To me the SF3 versions improved from NG to 3S because of the slight delay.

carlosaugusto
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Never disagree with best Ken Shippu Jinrai Kyaku 😏👍

arsantos
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I miss Ken's graceful little spin he does as he lands after finishing the move.

SidneyMosley
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He has it in Street Fighter x Tekken as well.

GIR