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Sending and Receiving Data Using TCP | C# Networking Tutorial - Part 2
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In this second part of my C# networking tutorial series, we make it possible for our Unity clients and our dedicated server to start sending and receiving data using TCP.
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⮞ RAM - 8GB x2
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I personally use all of the above products and services, so they are genuine recommendations. Some of these links are affiliate links, which means I get paid a small commission (at no extra cost to you) if you sign up or buy through them. Thanks for supporting the channel!
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Building multiplayer games is a complex topic. Since every game has its own specific needs when it comes to networking, any one-size-fits-all options will likely come with a downside. You'll end up making trade-offs between performance, certain features, ease of use, and cost.
So what's the alternative? You can build your own networking solution! That may sound daunting—and it's by no means easy—but by the end of this step by step Unity networking tutorial series, you'll have learned the fundamentals of how to make a multiplayer game in Unity, even if you're completely new to networking! You'll also learn a ton about how not only games, but also how connected software in general use TCP and UDP to communicate. In this Unity multiplayer tutorial series, we'll be building a dedicated game server from scratch, which is essential if you want to prevent cheating.
#UnityTutorial #Multiplayer #Unity3D #Networking #GameDev #Server #Client
⎯⎯⎯⎯⎯⎯
⎯⎯⎯⎯⎯⎯
⎯⎯⎯⎯⎯⎯
Gear & Software I Use
Developing
Recording & Streaming
Computer Parts & Peripherals
⮞ RAM - 8GB x2
Other
I personally use all of the above products and services, so they are genuine recommendations. Some of these links are affiliate links, which means I get paid a small commission (at no extra cost to you) if you sign up or buy through them. Thanks for supporting the channel!
⎯⎯⎯⎯⎯⎯
Building multiplayer games is a complex topic. Since every game has its own specific needs when it comes to networking, any one-size-fits-all options will likely come with a downside. You'll end up making trade-offs between performance, certain features, ease of use, and cost.
So what's the alternative? You can build your own networking solution! That may sound daunting—and it's by no means easy—but by the end of this step by step Unity networking tutorial series, you'll have learned the fundamentals of how to make a multiplayer game in Unity, even if you're completely new to networking! You'll also learn a ton about how not only games, but also how connected software in general use TCP and UDP to communicate. In this Unity multiplayer tutorial series, we'll be building a dedicated game server from scratch, which is essential if you want to prevent cheating.
#UnityTutorial #Multiplayer #Unity3D #Networking #GameDev #Server #Client
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