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Unreal 5 Tutor: Blueprint Scripting 06: Better Input
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This video shows basic use of the new input actions and mapping system for managing input for Unreal visual scripting. The "old" system of setting up actions and mappings through the project settings is being deprecated in favour of a new asset-based system (which is currently a plug-in). Although this video is designed for newcomers to the Unreal Engine, it could be used by anyone wanting to get started with the new input system.
This playlist is part of a suite of videos designed to give entry-level teaching for Unreal Engine V. There are many videos on YouTube about how to achieve specific things in Unreal, and the vast majority focus on a set of steps to achieve a specific aim, without really helping you understand what you are doing and why. My videos focus more on understanding what you are doing, so you can become a practitioner, not a copier. I have quite a few years experience of teaching Unreal in person with students, so think I have a good grasp on what needs explaining, and what can be confusing.
I am happy to try to answer questions in the comments, but won't go so far as to engage with your actual projects to help you debug. Sorry. That's a service I only provide to my students.
This playlist is part of a suite of videos designed to give entry-level teaching for Unreal Engine V. There are many videos on YouTube about how to achieve specific things in Unreal, and the vast majority focus on a set of steps to achieve a specific aim, without really helping you understand what you are doing and why. My videos focus more on understanding what you are doing, so you can become a practitioner, not a copier. I have quite a few years experience of teaching Unreal in person with students, so think I have a good grasp on what needs explaining, and what can be confusing.
I am happy to try to answer questions in the comments, but won't go so far as to engage with your actual projects to help you debug. Sorry. That's a service I only provide to my students.