How to Make Level Blocks & Mesh libraries in Blender for Godot GridMap – Easy Tutorial

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Want to create awesome 2.5D platformer levels in Godot? In this tutorial, you’ll learn how to make 3D level blocks in Blender, export them, and import them into Godot using the Mesh Library system and GridMap. It’s perfect for building your own custom world or terrain blocks for any 3D or 2.5D game. Enjoy this easy-to-follow, step-by-step, beginner-friendly level design guide.

#gamedev #gridmap #blender

00:00 - Intro
01:10 - Download UV Texture
01:56 - Cube Mesh Creation
10:49 - Export to Godot
13:14 - Main Scene & Mesh Library
14:22 - Grid Map
19:50 - Grid Blocks Variations
21:38 - More Grid Map
23:55 - Outro

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When using -colonly in the name of a mesh that is meant to be a collision mesh in Blender, you can parent it to the main mesh by dragging and dropping it onto the main mesh while holding Shift.

I re-uploaded the video because I made an editing mistake and skipped a crucial step. It only had 177 views so far, so I figured a re-upload was the best option. :)

ChapC_Creates
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I'm loving this series, thanks the YouTube algorithm for bringing me here but a bigger thanks to your sense of humour (which is infectious) for keeping me here, and making me subscribe. I'm looking forward to the next one. Peace and love from the UK.

aquietmonk
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Thx, very interesting ! Love the GridMap update

francisjasmin
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The moment i saw you delete the starter cube is how i knew this is a legit tutorial 🤣

johanng
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I recently started learning how to use the gridmap and kept having issues when updating the mesh library, I think I must of had "merge with existing" on and didn't realise. But I just kept deleting and remaking it when I had made a new block. I also didn't realise how streamlined the process would be when using blender. My gridmap just used simple cube shapes so I kept everything in godot, but now I'm seeing so many of the issues I was running into would be solved by using blender for making the mesh library scene... Great tutorial!

Ashpacattack
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The mesh library part of this pipeline has always seemed so stupid and overcomplicated to me.

colin_actually
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