The Worst Hot Takes in Hearthstone

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hot take: any effect that resurrects a minion should not summon a copy, it should summon the original card so you cannot resurrect the same minion 5 times.

jonaswestman
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I would still be playing hearthstone if it wasn't so expensive to get into each new expansion.

MrIsdal
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The problem with secrets is there's too many of them. It's not a HUGE problem if there's 3 or 4. Hunter in standard currently has 8 or 9. You cannot play around all of them.

davidpelovic
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Re: your war hot take -- totally agree. Warrior was tier 1 in Voyage too and got nerfed into oblivion. People forget how strong warrior was not that long ago

AntheanCeilliers
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Secrets were fun early on when they were weaker, rarer and more flavorful. Each class's secrets used to feel very different, it was fun to find out what the secret was, it put you in interesting situations where you had to decide if you would test with safe plays or gamble on riskier plays and it felt like almost everything could be played around. These days every class's secrets feel too similar, there are too many options to think about and the game has gotten so much faster that spending time testing for certain secrets often feels like a massive loss in tempo, and of course there are too many secrets that basically have no counterplay. The problems that Rarran mentioned about discover cards also make secrets way less fun because suddenly they could have any number of secrets and all of these issues are 1000 times worse in wild.

smeatar
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I completely agree with your logic about the core set. When I first started playing (KoFT/Kobolds) I was literally just playing the basic hunter deck full of basic cards + king krush which I got out of a pack. There was no way for me to get above rank 20 with that deck and it was frustrating as hell

braydenyee
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A bit of a hot take. There's no better feeling in the universe than getting a 500th win as Ragnaros from Majordomo Executus.

tokikobirb
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When I first saw the questlines when stormwind was revealed I only saw the first stage of them. In my head, I thought they were like a repeating quest that gave you a simple reward throughout the game. Basically I thought mage had: after you cast an arcane, fire, and frost spell this game, you draw one. and I thought warlock had: every time you take 6 damage on your turn this game, deal 3 with lifesteal. I wonder what they would have been like if that had been the case

deklinversace
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More cards like galakrond and c'thun, if the game had a few more "boss" type cards that require other cards to be strong would be so pog, it's by far my favorite style of play. Although decks like infinite turn mage make these decks very sad.

ninjacreeper
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shoutouts to David holding the video hostage with his paragraph LMAO

tomatophalanges
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I played the game from beta up until old gods because of the first rotation. The first rotation made me quit the game, so that take definitely makes sense

I came back in witchwood and have been playing on and off since, but I can definitely see why so many people quit (like me) and never came back

Maqya
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All the secret counter cards should have "*(immune to secret effects*)" text on them, like, come on

sunbleachedangel
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Your point about Benn Brode really hit me. When I tryed to come back to HS during DK release I felt that this game changes to fast/they always nerf my class(DK) or cards I liked. When combined with being a filthy casual who plays once or twice a week I just lost intrest in playing.

kelet
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The take around 30 minutes about Druid I felt this way as well. The choose one mechanic has never felt well balanced. The trade off is almost never bad and it never felt like they off balanced it with mana. Like fro. Day 1 look at choose one versus shaman overload. Shaman good body by overly expensive cards and poorly balanced to the overload meanwhile Druid choose one just always felt like even the roar card is till fine.

davidestabrooks
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hey, have an idea for content:
what you think about a hs expansions recap? telling the history and flavour behind each expansion, while mentioning how the meta evolved whitin it, which classes where good or which cards where memorable, something like a trip down the memory lane

Lucas-geb
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BGs Hot Take: It's not that exciting for new heroes to be added to the mode, because there's already so many bad heroes that dilute the pool. I would much rather have reworks (simular to Lady Vashj/Kurtrus) that make the bad heroes better than to see a new one get added. There's like nearly 100 of them, and yet people seem to pick the same 30, and that should be enough to see the glaring issue.

hexxibojexxi
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Re: the take about HS being p2w: you're 100% correct that HS is not p2w and you do get a lot more stuff nowadays than it was in the old days, but Legends of Runeterra has a million times friendlier and better free to play experience. You get free cards WEEKLY depending on the amount of games played during the week, quests feel much more valuable, you get a shitton of wildcards you can exchange for the cards of the same rarity and you get plenty of rewards of the region you want which is like an eternal battlepass(for each region, you can change it at any time to get rewards for the specific region) that is always free and there is no paid version of it

maciejpawe
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I remember back in early Hearthstone days warrior was the classic good class. Control warrior was at least playable in every expansion and a few key metas like black rock and mean streets were times when warrior was absolutely primo. Classic button warrior with justicar was one of my favorite decks in league of explorers.

Domblestdoof
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I hit #1 legend with control warrior during Naxx. Warrior used to be one of the best control class for the first few years of the game.

EnpatsuShakuganLover
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fatigue decks cannot exist in current hearthstone with the amount of discover vomit the devs keep printing. wallet warrior was actually pretty fun to fight in classic as a tempo deck, holding onto resources super late to play around executes or whatever is so cool. but you cannot play around discover and i think the game is worse off for it, especially with the INFINITE VALUE discover cards they made recently for priest. that’s just not fair

Dude-upkb