Access functions and variables in another script. Godot Engine.

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How to access functions and variables from another script in GDscript.

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This should be in the godot basics section, holy crap, I just understood so much just seeing it in action.

Goldenfightinglink
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Wow this was such a simple explanation of why the var couldn't be at the top this helped me so much I wish you would continue tutorials (though I understand being done)

retexcrafted
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this is most important thing you have taught me 🙏

minuteartist
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Bro watching this in 2020, fucking save me and my code.

benmac
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Oyhe mate, heres the awnser to your question:

A var is assigned a value when the script instance is created. At this point the node may not be ready on the scene (ex: you called instance() but not add_child) For that reason, you can set a default value to it that will be set only once, but it can't be an expression related to the tree (like get_node or get_parent).

An onready var is assigned a value after the node and its siblings entered the tree. It's a shortcut for assigning variables in _ready(), also note that _ready() is also called when the node leaves and re-enter the tree again. Because of this initialization order, onready lets you assign values that depend on the tree you are instanced in, so you can use get_node with it.

Haykke
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should be node.set('name'), not node.get('name') - thats why it didnt work :)

TodorImreorov
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But how can I run a function in a script when the function is in another script.

Unknown-lvbj
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But how to access a node from an entered body? :\ get node only works if you know the path and only for a single path.... this is so much more complicated than unity

voidling
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How could I make clicking on a sprite with the _input mouse function to communicate with another image in the scene to make it invisible? Thank you!

ErenBR
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How you do with an abolute path? For example doesn't work in my Receiver node.

danylbekhoucha
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this worked for but i have a question, how can i get the variable inside a function in another script ? i have this way:


func reset():
monedas_oro = 0
moneda_temporal_oro i want to call only this variable
puntaje = 0

do you know how to do it ? if you can answer me please ? :)

luffy
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I'm trying to access a variable that is in a KinematicBody2D's script inside of a StaticBody2D's script... Even if I make the StaticBody2D a child of the KinematicBody2D, Godot still doesn't even realize that KinematicBody2D exists when I type get_node("[name of the KinematicBody2D]").[the variable I'm trying to access]... Does anyone know what I'm doing wrong?

copperymarrow
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Hi!
How can we do this in V.S?


extends Node

export (PackedScene) var wp

func _input(event):
if
var new_wp = wp.instance()
new_wp.position =
add_child(new_wp)

classicguy
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I love how Ghetto Godot was 6 years ago 😂

juiceman
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OMG this is so old....which version of godot is this..???

connorjade
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Yeah but you cheated and used extends... we want to know how to do it WITHOUT extending off of it.

NJIStudios
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Is it possible with a script in another scene ? (without use au singleton autoload)

tomlapomme
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Nice video.
I have a problem applying this in real time. I want to make a form with line Edit as First Name and last name( two line edits) with a dropdown (male or female) and an OK button to submit the values into a string then call it anytime or use an if statement on it, I am a beginner in Godot, please help me, don't be too geeky. HELLPP! I need an answer rn. subscribed. :D

danielphil