Simple UX Design Process for Beginners?

preview_player
Показать описание
Answering one of the subscriber questions on the go, I'll cover the simplest UX design process for beginners. Does such a thing even exist? Given the complexity of user experience as a set of disciplines, methodologies, frameworks and activities one can get easily lost. In a typical vaexperience fashion I'll try to cover what an entry or junior UX designer needs to know. I'll share thoughts on where and how to start, a few tangible techniques to sort out the very start so that you can set yourself up for success.

🙌 If you like this video, you'll definitely like what comes next;

🚀. I started this channel in 2018 to upskill my design team on user experience methods, rapid UX prototyping, service design, and more at a scale. Gladly the material I use is also relevant for other people across the globe (like yourself).

🧔 Who am I: UX research and design team manager, experience design lead, strategist, and design educator. I love complex services, enterprise UX tools, human decision support and AI tools.

Рекомендации по теме
Комментарии
Автор

Do you really want for UX process to be simple?

vaexperience
Автор

This was very insightful, I sure needed to hear this.

Elrykkstorm
Автор

Needed to hear this. Hit a wall recently with my UX journey and I definitely felt overwhelmed and doubtful. Thank you for the great content.

billyb
Автор

I needed this video. I'm finding i become overwhelmed with all the methods. i'm learning the foundations first ( the double diamond), and add on from there!

brittney
Автор

Universal Principles and Universal Methods are two great books. The UX process varies depend on the type of projects and the complexity of the problem. My day job involves complex enterprise tools which takes a lot of collaboration during the discovery phase. Different stakeholders want different things from this feature/product, one of my UX tools is visual storytelling. Instead of debating over a massive bullet points of requirements, I turn them into doodles/sketches on Miro and the stakeholders will collaborate with me either via live discovery session or offline Miro comments. Those doodles have stick figures, physical spaces/contexts, and even emojis, etc. This helps the stakeholders to see the user stories, and seeing the relationships between all of those requirements and how they may or may not help user. By doing so, insights, reoccurring themes and deeper understanding of how user would use this hypothetical feature/product would gradually form. This will build a shared understanding among PED stake holders and they see why starting with a bullet list isn't a good way of doing UX. Another project example is a consumer project I’ve been working on the side. It’s a simply utility app that works with bicycling computer. This app downloads GPS/bluetooth/Ant+ sensor datas from the computer unit mounted on a bike handlebar. It also calibrates the computer. This is a unique UX challenge which involves hardware UX(computer) and software UX(app). How can I make them work better together? For instance, calibration involves both the software UI and the hardware UI. This calibration feature on the app has problems because the Conceptual Model(App) doesn’t bridge the gap between the System Model(the computer unit) and the user’s Mental Model. It confuses the user during the calibration process. So a simple UX method would be doing a simple heuristics(discoverability, find-ability, affordance, Gestalt rules, etc): if I tap the left/right arrow on the app, why does the needle/number goes up/down on the computer? Or should the arrows on the app and the needle/numbers the computer move in the same direction? So for a small projects like this you can start with some universally established design guidelines. The Universal Principles of Design, the blue one talks a lot about that. I found for UX beginner, the blue one, “Principles” is a good starting point. Read the blue one first, then the purple Universal Method after that. The purple one is more UXR focused, more advanced, such as Kano analysis, task analysis, contextual inquiries, etc.

shaun
Автор

Thank you. This is the most important video for UX Designers

ajaym
Автор

Just starting out a carrer change from Flutter to UX and so far really enjoying it. Eagerly waiting for this video :)

Superluffypirate
Автор

Like the always very useful video. You put all pieces of knowledge UX design process pieces back together. Thank you very much.

linasjokubaitis
Автор

"This video is on the move" - sits in the car the whole video, not moving

darkomarkovic
Автор

It's really useful content from you. But seriously, you are making this video in a car. The people who see you outside the car, "Is he okay?".Did any one say that?
😄. Just kidding .
I've a doubt actually. I Am a beginner, And I'm in a journey of learning ux. But I'm also interested as being a graphic designer. Can I follow the path at a time for learning. Is it possible or else Its not meant for ux-aspirants. What do you say?

artech
Автор

Ok. If UX is so complex, why do most of us still have no choice but to rely on Bootcamps, Youtubers and Amazon to learn something? Why can't this profession be PROPERLY taught, in an effective, structured way? UX is not the first and only complex discipline. Several courses have been taught in colleges/universities for so long, despite their bureaucracy and limitations. Beginner UX designers are eager to learn, but there is a gap between what the market expects from us and the schools available, along with their teaching methods. So many new grads are not prepared for real life jobs, @vaexperience. If bootcamps and colleges don't work, then the system needs to change. Perhaps businesses should take the lead on teaching, while charging a fee? It is just frustrating to both sides, it does not make sense to me.

karismoffat