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The Innovation Mindset: What I Wish I Knew at 19 | Ganesh Baniya | TEDxAyeyarwaddy Intl School
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In this inspiring talk, Ganesh Baniya, co-founder of Icarus Media, shares his journey as an impact-driven media entrepreneur in Myanmar. Originally setting out to launch a tech magazine, Ganesh faced obstacles with printing that led him down an unexpected path. In 2013, he and his co-founder sister saw an opportunity to develop GandaWin - Myanmar's first and largest digital media brand focused on women's empowerment.
Despite initial skepticism, Ganesh persevered with a clear vision of creating constructive social change through diverse role models. GandaWin encourages open dialogues on sensitive and lighthearted women's topics, reaching over 11 million people monthly. Ganesh's experience spans MediaTech, TravelTech, MarTech, and FinTech, with a passion for customer experience, product design, and sustainable media in volatile markets.
Ganesh defines innovation as bridging gaps and connecting dots between your current reality and vision. He provides examples like search engines and discusses how innovation can be tangible products or intangible concepts. Importantly, he emphasizes that innovation requires persistence through the "messy middle" of failing, learning, and iterating to meet audience needs.
Despite initial skepticism, Ganesh persevered with a clear vision of creating constructive social change through diverse role models. GandaWin encourages open dialogues on sensitive and lighthearted women's topics, reaching over 11 million people monthly. Ganesh's experience spans MediaTech, TravelTech, MarTech, and FinTech, with a passion for customer experience, product design, and sustainable media in volatile markets.
Ganesh defines innovation as bridging gaps and connecting dots between your current reality and vision. He provides examples like search engines and discusses how innovation can be tangible products or intangible concepts. Importantly, he emphasizes that innovation requires persistence through the "messy middle" of failing, learning, and iterating to meet audience needs.
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