Every N64 Game on Switch

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Nowadays it's the complete opposite... You can literally find 700 OF THE SAME IMAGES in a single directory of a 60gb game

whkn
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If I ever make a game, I would try to shrink and optimize it too so people would make "running on a refrigerator" videos with my game

notCAMD
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There was a huge search to find the textures used in Mario 64. That’s how we know metal Mario is just a stretched flower JPEG

pika_link
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I appreciate that developer's used to put a lot of effort into making their games small. It seems like most dev's now think the 100+ GB download is your problem not theirs.

Vokfang
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Nintendo would rather make a cloud subscription

EmuEmuchu
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Fast forward to 2025, now you need a 4070 and 32gb of system ram just to play Indiana Jones on medium setting.

johns
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Fun fact: some of the optimizations in SM64 are too optimized and actually cause more lag than they smooth over.

theowlman
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I love the story about how they got Iwata to shrink Pokemon's file size by doing shenanigans, like for example every sprite in gen 1 is actually two sprites overlapped, and it saves on storage because they're a more restricted color palette.

supersaiyandoyle
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Slight clarification. The N64 library isn’t 64 megabytes, that’s the maximum cartridge capacity. A complete N64 library is around 16 gigabytes.

DumbBunny
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To the guy that fit the entirety of Resident Evil 2 WITH THE FMVs in one cartridge, I salute you 🫡

felipeaguena
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Bro modern devs are a pain in my ass because they won’t optimize shit. They’ll just say “get better parts”, how about you get your shit together?

Well optimized games are so rare that I’ve actually found I end up praising a game more because it’s not trying to explode my computer. Delta Force is such a surprisingly optimized game.

AceWolf
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In Banjo Kazooie, there are like 15 original sounds from laughs, steps and other miscelaneopus stuff, the rest of the in game sfx are sped up, slowed down, pitched or reverbed versions of the exact same original sounds, the amount and smart of tricks they did is amazing

apollyon
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Let's also appreciate that BOTW and TOTK are games under 32gb.

brooklynvlogs
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I do think we should be working to decrease file sizes, the less data your game has to use to run, the better it will run on all devices. It's just a bit more important than having a thousand different versions of the same thing.

Mixxium
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The Resident Evil 2 port on n64 is a technical marvel. They managed to shrink a 2 disc game and shrunk it to 64 mb AND they added features to the game lol. Yes the cutscenes and other things were rough but the n64 is responsible for some crazy file compression techniques lol

mattbauman
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Fun fact, the Playstation banner for Animal Well takes up quite a bit more room than the game itself

austin
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Reusing assets has been a long forgotten concept for a while now😂

DLarus
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One of my favorite examples of this is the port of Resident Evil 2 on the N64. The original PSX release had a massive amount of FMV cutscenes for the day. It was able to have all of them because of the storage capacity of the CD-ROM. The N64 port took advantage of the processing power of the console (significantly beefier than the PSX) and had the game decompress highly compressed versions of the video files on the fly, allowing the whole two disc PlayStation game to fit on one 64 MB cart.

aztektheultimatewoman
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There is no incentive nowadays for developers to optimize games, people just think it's the way games are meant to be and throw hardware/money at it, instead of devs being the ones doing so.

ricardobino
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Never did i expect to see thomasgamedocs in one of your vids lol

energypumpkin