Tips & Tricks You May Not Know - Part 5 [Destiny 2]

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Destiny 2 Season of the Chosen - Quick Tips & Tricks You May Not Know Part 5 / Simple Tips You May Not Know Pt.5. Just a quick video covering some of the most commonly asked questions on the channel, the fifth of the series. These are all questions I've been asked multiple times over the history of the channel. So I figured it would be helpful to put them all together for those who may not know about these. Obviously a lot of people will know these things, and some are either common knowledge or directly explained in the game.

Once again a lot of these people will either already know, or I may have mentioned on the channel one way or another. It's hard to think of things that are both actually useful and not directly explained in the game. I did my best to keep it all fairly relevant though, but obviously some will be more useful than others. The final two I covered in previous videos, but as I've had numerous people ask this question since the last videos I added them again.

00:00 - 1. Taken Spec Weapon Mod
00:32 - 2. Ghost Animation Cancelling
01:03 - 3. Bottom-Tree Sunbreaker Super Casting
01:34 - 4. Fallen Skiff Turrets
01:52 - 5. Exotic Weapons & Champion Mods
02:36 - Bonus (?) - Weapon Ammo Regen
03:05 - Bonus (?) - Warmind Cell Weapon Switching

PC setup:
MSI MPG Z490 Mobo, i9-10900k CPU, RTX 2080 Super GPU, 64GB DDR4 3200 C16 Ram, 1TB SSD, 8TB HDD

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Thank you so much for your support!
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Once again a lot of these people will either already know, or I may have mentioned on the channel one way or another. It's hard to think of things that are both actually useful and not directly explained in the game. I did my best to keep it all fairly relevant though, and these are all things that people have asked on the channel - but obviously some will be more useful than others. The final two I covered in previous videos, but as I've had numerous people ask this question since the last videos I added them again.

Esoterickk
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Thanks Esoterickk, your content is every pve main's dream. Thanks for all the effort and resilience and endurance with making this challenging content you amaze us and we appreciate the enormous time investment

Helpie
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I remember when I thought I was a genius for trying unstoppable with Eriana's Vow. Bungie stomped on my dreams that day.

shadowzking
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Blinding grenades from Truthteller make the turrets on the ships and shriekers clam up.

InfernoPhilM
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“This might be common sense but I’ve seen countless people jump cast this” you didn’t have to call me out like that fam 😭😂

shadowleet
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This guy is the best content creator and he hasn't spoken one word

traviabrown
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For part 6 do a "Did you know you can make public events Heroic"

INoIFearIGaming
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I'm a pvp-er main. You are the only pve-er I follow. Great content!

Vyper-
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Wow even being a d2 vanilla player i learned something from this video 😂 thanks eso guess their is always something to learn !

artmis
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I've been running a warmind cell build with Witherhoard+ikelos smg for quite some time now, it's really a lot of fun.
Thanks for the animation cancel tip with ghost, didn't know that and the long ass animation annoyed the shit out of me!
Have a nice day :)

GunnaPanda
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Regarding the skiff ships: me and my pal seemed to notice, that it's but the number of rounds you put in the turrents. If you shot several rockets it won't break, but a like 1.5 riskrunner mags do the job. Correct me if I'm wrong

linusaltmann
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Small sunbreaker super tip, if you're sprinting and jump, you can activate super just before landing to maintain momentum but still gain the sunspot.

crowdedchaff
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With the hammer one o think alot of titans are in the middle of combat or sticky situations or panic activating the super. I have done it but out of long time d1 habit if I activate it mid air I immediately chuck my first or second hammer at the ground and land on the sunspot to get the extended boost. Other then that I activate it ground wise and sort of advance with it forward so that I can chain sunspots together. It isnt always as effective as an on the ground activation dps machine but the advancing hammer chucking thru sunspots can help me with staying mobile and not just taking damage plus it's a good way to make sure I'm not surrounded by enemies and that by the time my super is done I'm still usually in a sunspot getting g the buffs just in a different location then when i started plus if special or hea y was dropped in my wake i can slide and run thru a sunspot or to to grab it.

Tahu
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You also get more heavy if you are playing double special. (Not sure if Double primary works)

morpheus
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I knew all of these. But Thanks anyways.
Your content is always entertaining and interesting to watch.

adeptroc
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Less useful but you can also shoot the grill behind the Skiff turrets to prevent it from dropping mines.

NinStarRune
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If you're a D1 veteran, shooting the skiff turrets during the Fallen Sabre strike is just second nature lol

fkbuki
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I mean I knew most of these but, please do more these videos are so importent

sandroadler
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I had no clue you could destroy the Skiff turrets. I knew you could shoot at them and they you glow brighter for a second, but I had no clue you could destroy them.

stupidthefish
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I knew about the fact that u dont create a sunspot when u super with bottom tree sunbreaker while airborne but i still do it

schall