Don't make these 5 Huge Mistakes in FF14 as a New Player!

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These are the worst mistakes new players make. These tips will save you a lot of time and pain! These Final Fantasy 14 new player tips are essential to your success!

Final Fantasy 14 new player tips. Final fantasy 14 day one things you should know

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Thanks for watching! Like and Sub for more FF14 content!

LuckyGhost
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This is an awesome guide but u forgot one important thing, where is the glamour guide cuz that is the most important u can't deal damage if u don't look good and other people seeing u doing it

john_
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Side note.. there is one debuff in the game that cannot be removed with esuna, but an emote will. That is the Misery debuff inflicted by the Badmouth ability of Gremlins/Spandules in Gubal and Lost City of Amdapor. It increases damage taken and can be removed with the /comfort emote while standing in melee range of the afflicted player. It's a secret mechanic almost nobody knows

cyberkat
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One quick clarifying point:
Recommended gear only works with gear in your armory chest. Gear in your inventory has to either be manually equipped or moved over to the armory chest first. This can be an issue if you let your armory chest fill up, as anything that won't fit goes into your inventory instead. Also, any gear you craft goes straight into the inventory, not the armory chest.

danielisbell
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One tip I would add is when doing the msq, you might want to have two jobs that you do that with. You get so much xp from the msq quests that you'll eventually will become way higher level than the level requirement for your quests. That means that you'll reach full level with your job way before you reach the end of the msq. From then on doing the msq with a full level job is a waste of a lot of xp. Have two classes that you trade doing the msq with. Start them at close to the same level. Then make sure to switch between jobs before you reach an msq quest with a higher level requirement than the lowest level of those jobs. It's also a good opportunity to learn two different roles early in the game.

ShittyReloader
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Something a lot of these types of videos leave out is that the "slow burn" of ARR is a massive understatement. Its nearly 100 hours before the story actually gets good. If you're not invested in the gameplay loop of MMO's going in, you will have an absolutely miserable time and I don't recommend playing at all.

thumbhead
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As someone just getting into this game, it's extremely overwhelming but you have a way of extracting just the right amount of info to make it understandable. Kudos on the guide and thank you :)

anthonyclaudio
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Definitely DON'T RUSH THE GAME... I did that trying to catch up with my FC mates and missed so much great content. I am now redoing the whole game over again and enjoying it FAR, FAR more.

vegassims
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One bit of advice I will add, for everyone under level 50 who's yet to finish the base game of ARR, is to do with what happens between the end of the base game (after you finish the quest "The Ultimate Weapon"), and the start of the first Heavenward expansion (when you start the "Coming to Ishgard" quest)

Every time one storyline ends, there is a series of quests before the new story/expansion starts, that sets up the foundation for that story. They can be kind of dull, but they end up being worth it when we're more immersed in the new story (instead of just being dropped in a new land, and having strangers demand we save them, we know where we are, how we got here, who we need to save, why we need to save them, and we're attached enough to want to save them)

HOWEVER. The post-ARR quests, are the most boring part of the entire MSQ to date. You go from an epic storyline involving gods and devils and conspircies between nations.... To escorting caravans and fighting bandits, like a newbie nobody.

However, this is actually on purpose, and while you feel like your talents are being wasted, and miss the epic combat, your character is supposed to feel the exact same way.

Once I realised my feelings of boredom were on purpose, I enjoyed that stage of the game's storyline a lot more.

And I promise you, it is all worth it in the end, and it never becomes that boring ever again. Every expansions Post-story quests are kinda dull, but they're always important to the upcoming story, and usually still fun and engaging.


So push through those BS Post-ARR quests, embrace the feeling of boredom, and reach the Heavenward expansion. It's honestly leagues above the storyline of the base game, and when the game truly opens up.

Trojianmaru
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I would suggest _not_ using the recommended gear option if you're a tank. It will slot in the highest ilevel item, which may not even be a piece of tank gear, and you may end up losing a lot of defense, because you're suddenly wearing a leg piece that a tank has no business wearing in a dungeon. Once you get further along in the game this won't matter, as tanks will only be able to equip tank gear. But when you're starting there's a lot of gear tanks can technically equip that they really should not be equipping, certainly not in dungeons.

Windupchronic
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I would really like it if you did a video for beginners on each expansion.

I am new and after completing a MSQ of an expansion i just move onto the next expansion. I feel like i'm missing out by not doing other things.
It would be very helpful if there where videos that went through each expansion, showing and talking about the individual things that you can do in that expansion.

ItzCat
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9:20 you only have to recast your tank stance if you are level synced. This happens because your skills and abilities change, very similar to when you're changing classes.

timmyjimmy
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I will say, "focus on MSQ, " yeah I did that through Heavensward and now the side quests don't make as much sense, so maybe do some of the yellow side quests along the way because they play along with the story. I'm not making this mistake again when I go forward with the story. I was already over leveled and I'm leveling up another job to continue the MSQ, and if you get over leveled you can always start a class that starts at level 50, 60, now 70 in later expansions. Some advice I've seen is that this game is 10 years worth of content that's had gaps in between expansions, it's ok to take your time to work through it.

cutecats
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I'm glad to hear as DPS you're supposed to use the limit break in dungeons. Considering I started recently as a Dragoon and have been spamming it as soon as it was up on bosses, and I had NO idea I was taking it for my entire group lol.

Thebees
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A quick tidbit about Limit Breaks; Magical DPS is a round AOE, Ranged Phys DPS is a line AOE, and Melee is a Single Target. If you decide to use LBs during packs it is recommended the Magic DPS or Phys Ranged DPS do it, for Bosses MELEE GETS PRIORITY!!! Since more often than not Bosses are single mobs.

gilessaint-loup
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I just want to add a point to the poetics gear from lvl 60 on, the vendor does not appear until you have cleared certain story points.

chewysnack
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The most important thing I learned early on was to customize my HUD. I play on a laptop so I needed to maximize my screen real estate. You can move, resize, and change the opacity of every feature from the mini map to buff/debuff bars to the target bar. And you can turn off that inventory grid from the Character menu ;)

KajsaWanderer
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I'm sure someone else has mentioned this, but one mistake I made as a newbie was getting gear from everything!! You do not need to get gear from quest rewards that aren't for your job or class. If you intend to pick up another job, then yes. Get that. But not everything! It overflows your armory chest and starts to overflow your inventory! That makes it more difficult to equip the gear you actually need. Spare yourself. You can always get the gear you need when you go back on another job, I promise!

moonkiitty
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There are two words that finally sold me on this game. I've had friends who have been playing this game since 2.0 and I kept putting it off after bad experiences in WoW. But the thing that sold me.... "Slow Burn"

I love me a deep slow progression in story, that takes it's time to build up a world and the characters within it before slowly ramping up into an unbelievable EPIC!

The funny thing is, I've been playing the game for almost a year now, and have had so much fun in just that beginning slow burn section I've barely played the main story and have constantly been changing classes so I can do all the low level side quests without worrying about wasting potential XP. I explored pretty much ALL of ARRs overworld while my main combat class was still in the early 20's due to getting both Mining and Botanist to level 50 BEFORE EVEN UNLOCKING THE ABILITY TO GET A MOUNT. Thus allowing me to just walk right past high level mobs without them attacking me. 😂

It's been a blast!

melodydiagames
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That first part is particularly applicable to me. I'm suuuper guilty of "save my cooldowns!" even though I've been playing a million years and should know better. I'm ESPECIALLY guilty of it on my healers, which is probably the worst case to not be blowing my CDs.

StepOnMina