How Ratchet Lost Its Edge | 2002 Original VS 2016 Reboot Comparison ( Strong Language )

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Dreamworks Ratchet returns for another adventure, this time attempting to erase his past incarnations with his almighty memes. Can he pull it off, or has TGB had enough?
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The Tools of Destruction music used in the Reservoir Dogs parody segment had to be replaced with royalty free music due to a copyright claim.

TheGamingBritShow
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The lack of dialogue until Ratchet and Clank meet in the original really reinforces the idea that Ratchet is very much alone on Veldin.

Nonamearisto
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I was a gameplay programmer on the the original Ratchet & Clank, and on RC2. I programmed planets Umbris, Gaspar, and Gemlik Base, and most of the weapons, including Pyrocitor, Suck Cannon, Visibomb, Decoy Glove, Boxing Glove, Bolt Detector, Bombs, and the Agents of Doom.. It's been a long time, it's hard to remember; I had to look up the names of the planets because when I worked on they we called them things like Quark's fort, lava level, and space combat.
I seem to recall having to tone down muzzle flash on the Blaster because there had been the epilepsy scare with Pokemon on TV and we were worried about giving Japanese kids seizures.
I haven't really been able to bring myself to play any of the games after that, so it was nice to see your video and hear that maybe we did some stuff right with the original games. I do remember being told that story wasn't important at all and that I shouldn't worry about it, so it is surprising that our story for the original game actually is as deep as you say. I remember being upset at the setup for story for the 2nd game, and actually submitting my own story that didn't get used.
I was the one of the last of the original gameplay programmers from Ratchet & Clank 1 to leave the company, save for the Hastings brothers. Some tools programmers stuck around a little longer. A lot of the original team did go to High Impact Games to work on Size Matters on the PSP.. That was fun; like getting the band back together; I miss those guys!
Anyway, thanks again for your very detailed video. It is kinda painful to revisit those games after all these years, but I suppose that it is nice to remind myself that I programmed some maybe cool stuff, once upon a time...

timtrzepacz
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you were spot on about rachet being a hillbilly, because that's a real character. He's just a rough dude who goes to sleep still covered in grease and random metal filings in his fur. Wakes up at the crack of dawn pours a cup of coffee grabs an old street sign and wonders if will be able to hold in the vacuum of space better or will the old trash can work instead.

Even the dynamic in the first game is better, clank wants to save the galaxy. Ratchet just wants to go somewhere more interesting than a god damn desert.

MsHarpsychord
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The 2016 version is how things would be if Ratchet signed the deal with Vox

xsnow
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Imagine if Sly Cooper had a reboot where he is a police officer. That's what this game did

spaghettinick
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The Virgin 'Ratchet': I've died and gone to nerd heaven.

The Chad Ratchet: 𝘕𝘦𝘳𝘥.

matthewlayford
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Why is Ratchet & Clank consider kids' game franchise? The first 3 were rated T for teen and had numerous crude jokes and puns.

dragonphoreal
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I personally would have preferred if it was a “polygonizer” and not a “pixelizer” where it turned them into their old model

Drowsyspace
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This video is actually very reassuring, because I was afraid I was just getting too old and jaded to enjoy a whimsical video game.

JWilliamsLOL
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The series went from mocking artificial popular culture in Courtney Gears, to being so blindly symbolic of the culture itself.

BlahBlahBlah
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One of the reasons they did this to R&C1 was because one of the criticisms people had of R&C1 back when it first came out was they thought Ratchet was too mean to Clank throughout the game. It was something Insomniac paid attention to and was one of the reasons why they replaced Ratchet's voice actor with James Arnold Taylor and made him less abrasive as a character.

What people at the time and especially now don't pick up on is if you remove Ratchet being abrasive from the story, the entire thing falls apart and you just have a bright yellow dude shooting things. Which is what this Reboot ultimately boils down to.

DeadYorick
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When a PS2 game with barely any production value or pre-rendered sequences conveys more emotion than the works of an entire movie production...

FilSapia
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From edgy satire that mocked the corporate consumerism and celebrity culture, to simping and becoming the very thing it mocked. How ironic

gajspalt
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A game killed by consumerism while it was what it had been criticizing it from the beginning . HOW IRONIC

ellis
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Ratchet and Clank slowly gaining each other's respect was a slow burn in the original, but it felt earned. Ruining the premise of how R&C bonded already left a bad taste, but the biggest insult was shoehorning Nefarious into the mix; Chairmen Drek deserved way more respect as a character. I LOVE Nefarious, but damn he's not the only villain in the series.

tacowookie
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Basically a franchise based entirely on satire of soulless consumerism becomes soulless consumerism.
Ironic, but hilarious.

ectothermic
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Ratchet 2016 is the product Ratchet 1 was making fun of.

nemtudom
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Don't understand why the original has only "generally positive reviews" instead of "Universal Acclaim", it is a masterpiece in my eyes.

goldk
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The fact that the dev's think the old dialogue was "cringe worthy" but the new stuff isn't, is absolutely insane.

Uh I want to add this is purely related to 2016. I have not played rift apart yet.

johnoswald