Cogmind and the Future of Roguelikes

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In this video, I really grind my gears.

Cogmind:

Cogmind Wiki:
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Many thanks to Dosh for introducing Cogmind! As I wrote in today's announcement about plans for the next two years (see "Cogmind Vision 2025"), it's really nice to have someone more deeply familiar with Cogmind, and roguelikes in general, able to share it with a wider audience of folks that might very well include many who could also enjoy this sort of game as much as we do. "We" as in myself the dev and all those who've been playing for many years and hanging out in the community (and of course more recently Dosh as well!). Welcome :)

GridSageGames
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WELL DONE, YOU JUST BECAME A PRIORITY TARGET

zchris
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"You have more armored plates than
What an amazing cyberpunk insult.
Truly, a poetic work of artistry.

Atmatan
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If anyone has the time and are up for quite the read, the devblogs for Cogmind are genuinely fascinating, going into excessive detail and airing all the hows and whys and whynots, strengths and weaknesses, for pretty much every decision the dev has made or thought to make and decided against, regarding pretty much every system and piece of the game.

JawnMancer
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Cogmind is the coolest game I simply cannot bring myself to enjoy

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I love that when you overwhelm the antibodies it goes into a fever.

Djarnor
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The roguelike junk pile was simply embraced in Dungeons of Dredmor, by giving the player an item called the "Lost Wizard Key" which is a pocket dimension you can enter and leave on a cooldown. In there you can store items and craft in a room that's large enough to allow you to simply organize the items you find in a bunch of piles. There's no way to heal, cast spells, or use items in there, so it can't affect combat. I feel like it was a good way to encourage players new to the genre to adopt the roguelike hoarder mindset. It also put a band-aid on the games terribly messy crafting system. I imagine it wouldn't be too interesting to you since it's not doing much new or unique, but I can't recommend it enough to anyone who's first dipping their toes in the genre.

SoylentGamer
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You can tell Dosh is passionate about this game - his voice nearly goes up two whole semitones on occasion!

smergthedargon
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I was having a blast watching your adventures in Cogmind in our discord community and was hoping you'd eventually make a video, and here it is! Super excited for the future of this game still, even after playing it for over 1k hours. Kyzrati is an amazing developer, and his dedicated community involvement makes this game very special to me and many others. Hoping you eventually nail that ++ extended win, it's super worth the struggle!

runiaavalon
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Dosh you single handedly got me into roguelikes and i started with Brogue, now im going to be moving onto Rogue soon and i cant thank you enough! Im sure this will be a fine addition to my collection!

nemtudom
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I literally fired this game up yesterday after not touching it for a few years. And here you are stoking my enthusiasm for the game.

HoundofDarkness
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Whoa, the moment this episode stated I could tell Dosh had a new mic. Super clear.

Also just got done watching Towerclimb and La Mulana videos for probably the 3rd/4th time, so I'll take another one, thank you sir.

TheValorious
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Have yet to watch the video, but really glad you’re covering this game. It doesn’t get nearly enough coverage and the creator’s yt channel and development blog are great insights into game design

iQuitGirls
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I love your factorio content, but man, I always look forward your deep dives into other games so much. Very thankful for you to expose me to so many different games and their context/history.

selfawaretrashcan
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Cogmind's body part mechanics really remind of an old hidden-gem of a PS2 game I used to play called metal arms glitch in the system, it was a robot themed third person shooter that had a mechanic where shooting an enemy's body parts can cause them to dislocate or be destroyed altogether, affecting the flow of battle in funny and chaotic ways. It was a pretty fun but underrated game and I'm happy to know that there are games similar to it out there like this one.

strangenta
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You are now officially an Influencer! Congratulations! I didn't even make it 5 minutes into the video and I already had Cogmind in my cart and ready for purchase. The early descriptions you gave in this video, and your enthusiasm, were all I needed to hear. Well done sir, well done.

CrazyEyeOptics
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dear mr. doshington,

have a nice day.

best regards,

onatgz
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Everyone just gonna ignore the footage of (probably) dosh beating several people to death with cookware?

thomasbaldwin
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This video just got linked in the most recent steam news post for Cogmind, well done!

Helgraf
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The part system reminds me of Battletech, funnily enough. That excitement at encountering a mech with a really rare and powerful weapon and mentally tallying up how many limbs and scout mechs you're willing to lose in order to get it intact.

gso